Playbooks

Likely unavailable in the playbook builder
This play belongs to no NFL team or scheme playbook, so it may not appear in the in-game builder.

Quick Reference

Breakdown

Read Option out of Shotgun Split Pro Near is a true zone read run play built around the mesh point decision between the QB and HB. The offensive line executes an inside zone blocking scheme with the playside combo blocks trying to seal the edge, while the QB reads the unblocked defensive end to decide whether to hand off or pull and attack the perimeter. This is not a pass or RPO concept, it is a pure zone read run designed to punish aggressive edge defenders and light boxes.

Defensive Reads

Identify if the defense is running a scrape exchange, this is the primary counter to zone read and will confuse the QB read key, look for a linebacker replacing the crashing end. Watch for user controlled defensive ends staying home on the read instead of following CPU logic, this shuts down the QB keep lane and forces you into the handoff every time. Check safety depth before the snap, if a safety is cheating down into the box as an eighth defender the cutback lanes disappear and the play loses its explosiveness. Look for contain blitzes off the edge, these are designed to take away both the give and the keep simultaneously and can blow up the mesh point if the offense does not account for extra rushers. Man coverage on the perimeter with no underneath flow support tends to open cutback running lanes since defenders are locked onto receivers instead of reading the backfield action.

Usage Tips

Check the box count before the snap, if the defense has six or more in the box this play gets tougher to hit, consider bailing to a hot route or checking to a pass concept in the set like Slants or Y Cross.

Watch the defensive end pre-snap, if he is crashing hard down the line on run reads he is begging to get read for a QB keep, if he sits and stays home the handoff is your bread and butter.

User the QB manually on the mesh point if you have the reps for it, this lets you override the CPU logic and pull or give based on real time leverage rather than pure animation triggers.

Pair this with Mtn HB Toss and Outside Zone from the same set to keep the defense guessing between inside zone reads and outside stretch runs, forcing linebackers to hesitate on their fits.

Best used on early downs or short yardage third downs when defenses expect a pass check or a stacked box blitz, the zone read punishes overpursuit from linebackers and slanting fronts.

Other Plays in Split Pro Near

Other plays in Split Pro Near
PlayOpen
0 1 Trap
Corner Strike
HB Slip Screen
Inside Zone
Mesh Dig Wheels
Mtn Counter
Mtn HB Toss
Mtn PA Fk Toss
Outside Zone
PA Flood
PA Y Leak
RPO Read F Slide
Same Side Zone
Slants
Slant Switch
Smash FB Angle
Y Cross