Playbooks

Breakdown

1 LB Cross Games is a blitz package out of the 2-4 Load Nickel front that sends crossing linebackers on a line stunt through the interior gaps while the secondary plays Cover 1 man behind it. The diagram shows two blitzers crossing paths at the line before shooting downhill through the A and B gaps, with the deep safety showing single high robber help over the top and the corners locked in man across the board. This is a man beater blitz designed to create free rushers via the stunt while the defense trusts its coverage on an island, so the primary read is the interior cross: identify which blocker gets picked off by the stunt and attack that opened lane first before working to a contain rusher if the pocket collapses away from the initial gap.

Defensive Reads

Pre-snap, check for man beaters like slants and quick outs since your corners are on an island with no safety help underneath in this Cover 1 shell. Watch the deep safety depth, if he is shaded to a hash rather than true middle of the field the quarterback can exploit the opposite half with a deep shot before your rush gets home. Post-snap, key the running back's release, if he stays in to chip or block the stunt one of your crossing linebackers becomes a free runner immediately. This blitz gets picked apart by hot routes and sight adjustments against man coverage, so avoid calling it into empty backfield sets where the quarterback can identify blitz and throw hot. Look for the offense to counter with screens or draws since the interior line stunt vacates initial run fits, so trust your linebackers to fight back across the formation if they read run.

Usage Tips

Call this on passing downs where you expect the offense to max protect or run empty concepts, since the crossing stunt exploits inexperienced offensive linemen who do not pass off blitzers correctly.

Check the running back and tight end alignment pre-snap, if both are staying in to block you have numbers to bring extra pressure without user controlling a spy.

User the blitzer that loops outside on the cross since offensive lines tend to account for the initial inside rusher first, leaving the looper unblocked.

Pair this with 0 LB Cross Games from the same set to keep protection schemes guessing between single high and zero blitz shells, forcing quick incompletions or sacks.

Best used on third and medium to third and long when the offense needs to hold protection longer, since the stunt timing needs an extra half second to develop.

Other Plays in 2-4 Load

Other plays in 2-4 Load
PlayDiagramOpen
0 LB Cross Games
1 Double Wr1
Cover 1 Robber
Cover 2 Man
Cover 3 Buzz Mable
Cover 3 Cloud
Cover 3 Match
Cover 3 Sky
Cover 4 Palms
Cover 4 Quarters
Cover 6
Cover 6 Willie
Cover 9
Double Bracket
LB 3 Seam Games
Overload 3 Seam
Tampa 2