Playbooks
0 LB Cross Games is a Cover 0 blitz package out of the Nickel 2-4 Load set that sends the two second-level linebackers on a crossing line stunt through the interior gaps while the defense plays man coverage behind it with zero deep safety help. The diagram shows the two linebacker icons looping through each other at the snap, exchanging rush lanes to confuse the offensive line's blocking assignments and free up an unblocked rusher off either side. This is a pressure package, not a coverage-first call, so the primary read is presnap: identify the protection scheme, then post-snap track which linebacker wins his crossing rush lane first since that is your fastest home run path to the quarterback.
Presnap, check the offensive line splits and running back alignment to confirm they are not sliding protection toward your stunt side, which would erase the free rusher advantage. Watch the quarterback's eyes and the offensive line's initial pass set, if the tackles widen out to contain the crossing linebackers early, expect a quick game or screen designed to beat the blitz. This stunt is most vulnerable to hot routes and quick slants since the man corners have no safety help, so if the receivers show quick releases inside, be ready for the ball to come out before the cross develops. Post-snap, track whether the offensive line correctly passes off the looping linebacker, if they do, your rush lane collapses and you are relying purely on the man coverage to hold up in isolation. Against play-action or RPO look, respect the run fake since Cover 0 with a line stunt behind it can be gashed if a linebacker crashes the wrong gap and the running back finds the cutback lane.
Call this on early downs or third and medium when you expect the offense to pass protect with a standard five man line, since the crossing stunt exploits linemen who set for contain rather than picking up looping blitzers.
Presnap, confirm the offense is not showing a hot route or quick game concept, because Cover 0 behind this stunt has zero deep help and any receiver who beats his man immediately can turn a busted stunt into a big play.
Use user control on one of the crossing linebackers so you can manually time the exchange and pick the cleaner rush lane if the AI blocker overcommits to the first mover.
Pair this with 1 LB Cross Games in the same set to keep blockers guessing between a single stunt and a double cross look, since both plays share the same presnap picture but different pressure timing.
Save this for situations where you have a talent advantage on the edges in man coverage, since Cover 0 leaves your corners on islands with no safety help over the top.