Playbooks

Power O out of Goal Line Offense (Normal, 23 personnel) is a downhill gap scheme run play designed to punch the ball in from short yardage. The play art shows the FB and pulling guard leading through the hole with a kick out or lead block for the HB, who takes a slight lead step before pressing directly behind the double team at the point of attack. This is a pure run play with no route combos to read, and the primary progression is a single one and done decision: identify the play side crease created by the pulling blocker and the down blocks, then press it hard behind the lead FB.
Pre-snap, check for a stacked six or seven man box and safeties creeping down near the line, since that signals a run blitz designed to beat Power O before the pull develops. Watch the play side defensive end and outside linebacker alignment, if they are crashing hard inside they can blow up the pulling guard before he reaches the hole. Post-snap, key the middle linebacker's fill speed, a fast flowing MLB who beats the pull to the hole will shut this play down cold. If the defense shows a bear front or heavy goal line package with extra defensive linemen, expect the interior gaps to be clogged and consider audibling to a different concept. Look for user-controlled defenders spying the FB lead block, if the CPU or human defender times the FB collision correctly they can stack and stuff the run for minimal gain.
Save this play for 3rd or 4th and short or any goal to go situation inside the 3 yard line where you need a hard-nosed gap scheme call.
Pre-snap, check the box count and make sure you are not outnumbered against a stacked front, since Goal Line Offense invites heavy run blitz looks.
User the FB through the hole immediately after the snap to help clear the lead defender and manually pick your crease rather than trusting the CPU blocking alone.
Pair this call with PA Power O and QB Sneak from the same set so defenses cannot sit on the run key without opening up a quick play-action shot or a sneak up the middle.
Avoid calling this on 2nd and long since the formation and personnel tip run heavily and defenses will stack the box.