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Breakdown

SS Zone Blitz out of the Dollar 3-2 Big Dime package sends the strong safety off the edge as a fifth rusher while dropping the defensive line into a zone shell behind him. This is a five man pressure look designed to disguise where the extra rusher comes from, giving you both a blitz element and zone coverage integrity on the back end. The primary read is the strong safety's rush lane off the snap: if he gets a clean run through, take the free hit, but if blocked, fall back into your underneath zone drop responsibility to protect against the quick game.

Defensive Reads

Read the running back's alignment pre-snap since offenses often keep him in to block the strong safety's rush lane, which tells you to expect a delayed pressure. Watch for shotgun spread formations with three or more receivers, as this stresses your underneath zone defenders and can leave the flat vulnerable if the blitz does not get home in time. This play beats man beater route combos and slower developing play-action rollouts because the extra rusher disrupts timing before routes fully break. It gets shut down by quick game and screens since the zone drops are still rotating into position when the ball comes out immediately after the snap. Key on the tight end's release post-snap, since a delayed release into the flat or seam often signals he is checking to pick up the blitzing safety, which is your cue to abandon the rush and settle into coverage instead.

Usage Tips

Check the offensive formation pre-snap for max protect or extra blockers on your side of the blitz, since a tight end or running back staying in to chip can neutralize the SS rush entirely. Use user control on the strong safety immediately after the snap to time your rush lane and avoid getting picked off blocks, or spy the quarterback if you see designed rollout action. This play works best on third and medium to third and long when offenses are more likely to hold blockers and run vertical routes that take time to develop. Pair this with Cover 3 Match KO or Cover 3 Lock earlier in a series to sell the same shell look before dialing up the extra pressure, keeping quarterbacks guessing on which snap brings the fifth rusher. Avoid calling this against known quick game or RPO heavy offenses since the zone drops behind the blitz can be exposed by hot reads before the rush ever gets home.

Other Plays in 3-2

Other plays in 3-2
PlayOpen
1 Double Wr1Cover 1, Double Wr1, Man Coverage
Corner Blitz 2Cover 2, Blitz, Corner Blitz +1
Cover 1 Robber PressCover 1, Cover 1 Robber, Press Man +1
Cover 2 Hard FlatCover 2, Zone Coverage
Cover 2 Man LB BlitzCover 2 Man, Man To Man, Blitz +2
Cover 2 Sink LB BlitzCover 2, Blitz, LB Blitz +1
Cover 3 Buzz SpyCover 3, Cover 3 Buzz, Spy +1
Cover 3 Cloud Show 2Cover 3, Cover 3 Cloud, Zone Coverage
Cover 3 Hard FlatCover 3, Zone Coverage
Cover 3 LockCover 3, Zone Coverage
Cover 3 MatchCover 3, Cover 3 Match, Zone Coverage
Cover 3 Match KOCover 3, Cover 3 Match, Zone Coverage
Cover 4 Drop ContainCover 4, Contain, Zone Coverage
Cover 4 PalmsCover 4, Cover 4 Palms, Zone Coverage
Cover 4 QuartersCover 4, Quarters, Zone Coverage
Cover 6Cover 6, Zone Coverage
Cover 6 WillieCover 6, Zone Coverage
Cross 3 Fire PressCover 3, Blitz, Line Stunt +1
DB Fire 2Cover 2, Blitz, DB Blitz +1
Dbl Safety GoSafety Blitz, Blitz
Double BracketMan To Man, Man Coverage
Edge Blitz 1Cover 1, Blitz, Edge Blitz +1
Edge Blitz 3Cover 3, Blitz, Edge Blitz +1
FS Zone BlitzZone, Blitz, Safety Blitz +2
Hot Blitz 3Cover 3, Blitz, Zone Coverage
Max Sting 3Cover 3, Line Stunt, Zone Coverage
Okie Roll 2Cover 2, Zone Coverage
Okie Roll 3Cover 3, Zone Coverage
Overload 3 SeamCover 3, Overload Blitz, Zone Coverage +1
SpinnerLine Stunt
Str Eagle Slant 3Cover 3, Line Slant, Zone Coverage
Tampa 2Cover 2, Tampa 2, Zone Coverage
Tampa 2 DropCover 2, Tampa 2, Zone Coverage
Zero BlitzBlitz, Zero Blitz, Cover 0 +1