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Breakdown

Max Sting 3 is a Cover 3 zone blitz out of the Dollar 3-2 Big Dime personnel, built to disguise a line stunt up front while dropping into a three deep, four under zone shell behind it. The stunt sends the interior rushers on a twist to confuse the offensive line's blocking assignments and free up an unblocked rusher on a delayed path to the quarterback, while the underneath zone defenders squeeze the shallow crossers and flat routes. This is a zone beater against man heavy passing concepts and a pressure package against teams that hold protection with only five blockers, so your primary read as the defense is the quarterback's eyes into the middle of the field to bait a throw into the deep third or the seam while the stunt develops.

Defensive Reads

Key the running back's release out of the backfield first, since Cover 3 zone defenders need to pass off shallow routes quickly to fill the underneath voids created by the stunt. Watch for offenses attacking the seams with vertical route combos, since the stunt can delay pressure just long enough for a quarterback to hit a seam or deep out before the rush arrives. Identify trips or bunch formations presnap, since these alignments stress the flat and curl zones and can pull an underneath defender out of position if the user does not stay disciplined. Post snap, track the offensive line's slide protection, since a well timed slide can neutralize the interior twist and turn this into a coverage only rep with no pass rush benefit. This play shuts down man beater route combos like slants and drags run against off coverage, but struggles against quick game concepts that get the ball out before the stunt rushers reach the quarterback.

Usage Tips

Call this on early downs or second and medium when offenses expect a standard drop back look, since the Cover 3 shell disguises the line stunt behind a normal presnap picture.

Check the offensive formation for stacked or bunch receivers to the trips side, since Big Dime 3-2-6 gives you extra coverage help against spread sets that try to overload the underneath zones.

Use presnap motion adjustments sparingly on defense here, since shifting defenders can tip the stunt and coverage rotation to a good offensive quarterback reading hot route colors.

Pair Max Sting 3 with Cover 3 Match and Cover 3 Cloud Show 2 in the same set to keep the same shell look presnap while alternating between a true zone beater and a blitz package, forcing the offense to guess.

Avoid calling this against heavy play-action rollout teams on third and long, since the line stunt can be counted on and picked up cleanly by a sliding protection, taking away your pressure.

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Cover 3 Buzz SpyCover 3, Cover 3 Buzz, Spy +1
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Cover 3 MatchCover 3, Cover 3 Match, Zone Coverage
Cover 3 Match KOCover 3, Cover 3 Match, Zone Coverage
Cover 4 Drop ContainCover 4, Contain, Zone Coverage
Cover 4 PalmsCover 4, Cover 4 Palms, Zone Coverage
Cover 4 QuartersCover 4, Quarters, Zone Coverage
Cover 6Cover 6, Zone Coverage
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Cross 3 Fire PressCover 3, Blitz, Line Stunt +1
DB Fire 2Cover 2, Blitz, DB Blitz +1
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Hot Blitz 3Cover 3, Blitz, Zone Coverage
Okie Roll 2Cover 2, Zone Coverage
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SS Zone BlitzZone, Blitz, Safety Blitz +2
Str Eagle Slant 3Cover 3, Line Slant, Zone Coverage
Tampa 2Cover 2, Tampa 2, Zone Coverage
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Zero BlitzBlitz, Zero Blitz, Cover 0 +1