Playbooks

Likely unavailable in the playbook builder
This play belongs to no NFL team or scheme playbook, so it may not appear in the in-game builder.

Breakdown

Cover 2 Hard Flat is a zone defense out of the Dollar 3-2 Big Dime 3-2-6 personnel designed to squeeze the flats while keeping two deep safeties over the top. The corners and flat defenders sink hard and drive on any route breaking to the boundary, taking away quick outs, flats, and shallow crossers, while the two deep safeties split the field to protect against verticals down the seams and sidelines. This is a zone coverage shell built to beat quick-game man beater concepts and hitch or flat combos, with the primary read progression starting at the corners jumping the flat, then working inside to the underneath hook defenders, and finally to the safeties reading any deep route trying to split the two-high shell.

Defensive Reads

Pre-snap, check safety alignment for a true two-high shell, since offenses will often shift protection or motion to identify if you are actually playing Cover 2 or disguising into something else. Watch for corner press alignment versus off coverage, since press corners jumping the flat this hard leave the deep half more vulnerable to double moves and comebacks. Post-snap, key the flat defenders driving on the first route breaking outside, since quarterbacks trying to sneak in quick outs or flat routes get baited into these underneath jumps. This beats man beater concepts like slants, drags, and flat routes because the underneath zone squeezes those throwing lanes immediately. It is vulnerable to levels concepts, deep crossers, and post-corner combos that stress the seam between the safeties, so watch for any receiver working vertically through the middle of the field before the safeties can rotate over. Look for user-controlled lurk defenders sitting in the shallow hook zone, since good users will sink into passing lanes and bait quarterbacks into throwing hot routes into coverage.

Usage Tips

Call this on early downs or obvious passing situations where you expect quick-game flat or out concepts, since the hard flat corners are designed to jump those routes immediately.

Pre-snap, identify if the offense is running Trips or Bunch formations, since the extra flat defender from the Big Dime personnel gives you numbers advantage against those route concepts.

Use your user-controlled defender on the corner or flat defender closest to the boundary route you expect, since baiting a quick throw into the hard flat leads to easy interceptions or pass breakups.

Combine this with Cover 3 Hard Flat in your play-calling sequence to disguise the same flat-squeeze look while rotating the deep coverage from two-high to three-deep, keeping the quarterback guessing post-snap.

Avoid calling this against heavy vertical stacks or dig and post combos over the middle, since the deep middle can be exposed if your linebackers do not carry seam routes with the safeties.

Other Plays in 3-2

Other plays in 3-2
PlayDiagramOpen
1 Double Wr1
Corner Blitz 2
Cover 1 Robber Press
Cover 2 Man LB Blitz
Cover 2 Sink LB Blitz
Cover 3 Buzz Spy
Cover 3 Cloud Show 2
Cover 3 Hard Flat
Cover 3 Lock
Cover 3 Match
Cover 3 Match KO
Cover 4 Drop Contain
Cover 4 Palms
Cover 4 Quarters
Cover 6
Cover 6 Willie
Cross 3 Fire Press
DB Fire 2
Dbl Safety Go
Double Bracket
Edge Blitz 1
Edge Blitz 3
FS Zone Blitz
Hot Blitz 3
Max Sting 3
Okie Roll 2
Okie Roll 3
Overload 3 Seam
Spinner
SS Zone Blitz
Str Eagle Slant 3
Tampa 2
Tampa 2 Drop
Zero Blitz