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Quick Reference

In 1 playbook

Breakdown

Dbl Safety Go is a Safety Blitz out of the Dollar Big Dime 3-2-6 personnel, designed to bring both safeties downhill while the defense plays a two-high shell disguise pre-snap. Both safeties crash off the edges or through interior gaps as extra rushers, forcing the offensive line into tough protection identification while the remaining five defenders hold zone or man responsibilities behind the blitz. The primary read for the blitzing defender is the quarterback's eyes and pocket movement, aiming to disrupt timing before the protection can pick up the extra rushers, with contain responsibilities falling to the outside linebackers or corners on the perimeter.

Defensive Reads

Pre-snap, check the offensive formation for max protect looks like extra tight ends or a fullback, since those alignments signal the offense expects pressure and will pick up your blitzers. Watch running back alignment: if the back is set to check release toward your blitzing safety's lane, expect a chip block that can slow your pressure timing. Post-snap, track the quarterback's first read; if he immediately looks to a hot route or slot receiver, your zone drops behind the blitz need to jump that throw since the blitz alone will not get there in time. This call struggles against quick game and screens, particularly bubble screens or quick outs, because the safeties vacate their usual deep support responsibilities. It excels against play-action heavy offenses that hold protection long, since the extra rushers overwhelm blockers before routes develop downfield.

Usage Tips

Disguise this call by showing a two-high safety look pre-snap and only committing the safeties to the blitz at the snap to keep the quarterback guessing on protection.

Use this on third and medium to third and long situations where the offense is likely to hold blockers in for pass protection, giving your extra rushers a numbers advantage.

User one of the blitzing safeties directly at the snap to time up the pressure with the quarterback's drop, since a poorly timed user blitz gives the offensive line too much time to adjust.

Pair this with Cover 2 Sink LB Blitz or SS Zone Blitz earlier in a series so the offense sees varied pressure shells and cannot key on the safety alignment as a pressure indicator.

Avoid calling this against empty or spread formations with quick game concepts, since the fast-developing throws will beat the blitz before the safeties arrive.

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PlayOpen
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Corner Blitz 2Cover 2, Blitz, Corner Blitz +1
Cover 1 Robber PressCover 1, Cover 1 Robber, Press Man +1
Cover 2 Hard FlatCover 2, Zone Coverage
Cover 2 Man LB BlitzCover 2 Man, Man To Man, Blitz +2
Cover 2 Sink LB BlitzCover 2, Blitz, LB Blitz +1
Cover 3 Buzz SpyCover 3, Cover 3 Buzz, Spy +1
Cover 3 Cloud Show 2Cover 3, Cover 3 Cloud, Zone Coverage
Cover 3 Hard FlatCover 3, Zone Coverage
Cover 3 LockCover 3, Zone Coverage
Cover 3 MatchCover 3, Cover 3 Match, Zone Coverage
Cover 3 Match KOCover 3, Cover 3 Match, Zone Coverage
Cover 4 Drop ContainCover 4, Contain, Zone Coverage
Cover 4 PalmsCover 4, Cover 4 Palms, Zone Coverage
Cover 4 QuartersCover 4, Quarters, Zone Coverage
Cover 6Cover 6, Zone Coverage
Cover 6 WillieCover 6, Zone Coverage
Cross 3 Fire PressCover 3, Blitz, Line Stunt +1
DB Fire 2Cover 2, Blitz, DB Blitz +1
Double BracketMan To Man, Man Coverage
Edge Blitz 1Cover 1, Blitz, Edge Blitz +1
Edge Blitz 3Cover 3, Blitz, Edge Blitz +1
FS Zone BlitzZone, Blitz, Safety Blitz +2
Hot Blitz 3Cover 3, Blitz, Zone Coverage
Max Sting 3Cover 3, Line Stunt, Zone Coverage
Okie Roll 2Cover 2, Zone Coverage
Okie Roll 3Cover 3, Zone Coverage
Overload 3 SeamCover 3, Overload Blitz, Zone Coverage +1
SpinnerLine Stunt
SS Zone BlitzZone, Blitz, Safety Blitz +2
Str Eagle Slant 3Cover 3, Line Slant, Zone Coverage
Tampa 2Cover 2, Tampa 2, Zone Coverage
Tampa 2 DropCover 2, Tampa 2, Zone Coverage
Zero BlitzBlitz, Zero Blitz, Cover 0 +1