Playbooks

Dollar

Defense
2 Sets49 Plays2 Personnel Groups

Example Plays from Dollar

Overview

Dollar is Madden's six defensive back formation, built from 3-2-6 personnel: three down linemen, two linebackers, and six DBs. It comes in two sets. The 3-2 set is a standard alignment with a three man front, two off-ball linebackers, and a secondary that can play corners press or off while the safeties rotate into split or single high shells. The Sugar 3-2 set walks the linebackers into the A gaps pre-snap. That mugged look threatens pressure on every snap and forces the offense to identify its protection before it knows who is actually coming. You can run either set with Dime 3-2-6 personnel (extra corners for pure man cover skills) or Big Dime 3-2-6 (an extra safety for better tackling, zone instincts, and run fits from a light box).

Dollar is a pass-first defense built for obvious passing downs, empty sets, and spread offenses that stack four and five receivers. With six DBs on the field, you can match every slot, trips, and bunch look with a real coverage player instead of leaving a linebacker on a slot receiver. That removes the easy mismatches that four verticals, mesh, and slot fade concepts rely on. The 49 play menu covers man, zone, and pressure. You get Cover 2 Man, Cover 1 variants, Cover 3 and Cover 4 families, Cover 6 split field looks, and simulated pressures and fire zones out of the Sugar alignment.

The design goal is to disguise and confuse. Because the Sugar 3-2 presents a six man pressure look, you can drop both mugged backers into hook zones, bring one off the edge, or send a true Cover 0 blitz from the same pre-snap picture. Against a passing attack that relies on reading the box count and hot routing into blitz beaters, Dollar lets you show one thing and play another. The extra DBs close throwing windows fast in the intermediate zones.

At a Glance

Compatible Schemes

Dollar fits aggressive, coverage-first defensive coordinators who run multiple fronts and rely on disguise, simulated pressure, and match coverage to counter spread, Air Raid, and West Coast passing attacks. It works best for rosters with deep secondaries, versatile safeties who can play in the box, and at least one edge rusher who can win one on one, so the three man rush is not a liability. Players who read offensive personnel and substitute quickly get the most out of it, since it is a situational package and not an every down base defense against power run teams.

Strengths

  • Six DBs let you match every receiver in empty, trips, and 4 wide sets with real coverage players, which kills linebacker on slot mismatches and weakens mesh, drive, and slot corner concepts
  • The Sugar 3-2 mugged A gap look creates pressure disguise, so you can drop both linebackers into curl or hook zones on a simulated pressure and bait quick throws into underneath defenders
  • Big Dime 3-2-6 swaps a corner for a third safety, which improves run fits and tackling out of a light box while keeping strong zone coverage against RPOs and screens
  • The deep playbook of man, Cover 3, Cover 4, and Cover 6 calls gives you several post-snap answers to the same alignment, which makes offensive pre-snap reads unreliable
  • Shading coverage, playing press man, and user controlling a safety or dime backer as a robber over the middle work especially well because the field is already packed with fast, high awareness coverage players

Weaknesses

  • Only three down linemen and two linebackers make the box very light, so inside zone, power, and counter out of 11 or 12 personnel can gash you for consistent chunk runs
  • The Sugar 3-2 look is easy to read once opponents learn your tendencies, and a patient QB who slides protection or keeps a back in to block can neutralize simulated pressure and punish your thin rush
  • The three man rush often fails to generate pressure without a blitz, which gives elite QBs time to work late developing combos like flood, corner post, and deep dig against zone
  • Heavy personnel and tight end sets create mismatches against your smaller DBs, especially at the point of attack on outside runs and TE seam routes against a dime backer
  • Sending the mugged backers leaves the middle vulnerable to quick slants, drag routes, and RB check downs, so opponents who hot route into blitz beaters can create easy YAC

Usage Tips

Deploy Dollar on 3rd and 7 or longer, 2 minute drills, and against empty or 4 wide sets, then substitute into a base or Nickel formation when the offense brings in heavier personnel

Mix Sugar 3-2 simulated pressures with real blitzes from the same look, and use coverage audibles and shell shifts post-snap so the offense cannot rely on the mugged backers as a tell

Use Big Dime 3-2-6 personnel when you face RPO heavy or running QB offenses, since the third safety fills the alley and tackles better than a sixth corner

User control a safety or dime backer as a middle lurk or robber to take away slants, drags, and dig routes, especially when you rush only three and drop eight into zone

Against trips and bunch, use pre-snap matchups, coverage shading, and press to force stacked receivers to release cleanly, and show blitz to bait hot routes before dropping into zone

Related Formations

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1 Set · 18 Plays

Dime

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Quarter

3 Sets · 37 Plays

Goal Line Defense

3 Sets · 13 Plays