Playbooks
Franchise Playsheet
Dollar is the most extreme single-formation defensive playsheet you can call in franchise: 30 plays, every one of them out of Dollar, split across two sets built on Big Dime 3-2-6 and Dime 3-2-6 personnel. There is no base 4-3, no nickel fallback, no goal line or prevent shell to hide behind. You are playing six defensive backs on every snap, with three down linemen and two linebackers, and you are asking your coverage talent to win the game. At 30 plays it is larger than 21 percent of the game's defensive franchise playsheets, which tells you everything: this is a situational tool, not a full weekly game plan.
What you gain from that concentration is disguise. Because every call comes from the same Dollar look, your opponent gets zero pre-snap information from formation alone. Cover 6, Cover 4, Cover 3, Cover 2, Cover 1, Cover 1 Robber, generic Zone Coverage and Press Man all deploy from an identical alignment, and the pressure package (Blitz, LB Blitz, Line Stunt and Contain calls) sends heat from the same six-back shell. A play like 1 Double Wr1 lets you bracket the primary target while the rest of the defense plays man behind it, and your opponent cannot distinguish it from the quarters or Cover 6 calls sitting next to it in the book.
Choosing Dollar over a balanced defensive book means committing to third down and obvious passing situations as your home field. The Big Dime 3-2-6 set gives you a slightly heavier front for stunts and contain rushes, while Dime 3-2-6 swaps in an extra coverage-oriented body for true pass defense. You get a tight, memorizable playsheet where you can learn all 30 calls cold, master your user-controlled defender assignments in each shell, and never waste a call screen hunting for something. The tradeoff is that you have no answer in the book for heavy personnel, and you know it going in.
Dollar wants a roster loaded with corners and safeties, minimum five and preferably six defensive backs with real man coverage, press and zone coverage ratings, because every single call asks them to hold up in isolation. Your two linebackers need speed, pursuit and coverage more than block shedding, and your three down linemen must win one on one with finesse or power moves since there is no fourth rusher to help them. Pick this playsheet if you are a heavy user-controlled defender who plays the deep middle or robber yourself, if you enjoy disguising identical looks, and if you already have a separate base playbook to handle first and second down running situations.
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Build your audible package around one zone shell and one man shell from Dollar, ideally a Cover 6 or Cover 4 call paired with a Press Man or Cover 1 Robber look, so you can flip coverage families without ever leaving the huddle
Reach for the Dime 3-2-6 set on third and 7 or longer, especially against empty and trips, where six defensive backs let you match every receiver without a formation sub
Use Big Dime 3-2-6 on third and medium or when you want the Line Stunt and Contain calls, since the slightly heavier front holds up better against draws and quarterback scrambles than the pure Dime set
Call 1 Double Wr1 when an opponent has a single dominant receiver and you have identified his alignment pre-snap, then user the free defender over the second option rather than the bracketed man
Treat this as a situational playsheet and swap out on first and second down: if you have to defend a 2 back or heavy set, do it with formation subs and line shifts at the line, because the book itself has no answer
Manually hot route your two linebackers to shade inside on any Blitz call, since the three-man front will not occupy enough blockers to keep interior gaps honest
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