Playbooks

Franchise Playsheet

Dollar

PlaysheetDefense
1Formation
2Sets
30Plays

Overview

Dollar is the most extreme single-formation defensive playsheet you can call in franchise: 30 plays, every one of them out of Dollar, split across two sets built on Big Dime 3-2-6 and Dime 3-2-6 personnel. There is no base 4-3, no nickel fallback, no goal line or prevent shell to hide behind. You are playing six defensive backs on every snap, with three down linemen and two linebackers, and you are asking your coverage talent to win the game. At 30 plays it is larger than 21 percent of the game's defensive franchise playsheets, which tells you everything: this is a situational tool, not a full weekly game plan.

What you gain from that concentration is disguise. Because every call comes from the same Dollar look, your opponent gets zero pre-snap information from formation alone. Cover 6, Cover 4, Cover 3, Cover 2, Cover 1, Cover 1 Robber, generic Zone Coverage and Press Man all deploy from an identical alignment, and the pressure package (Blitz, LB Blitz, Line Stunt and Contain calls) sends heat from the same six-back shell. A play like 1 Double Wr1 lets you bracket the primary target while the rest of the defense plays man behind it, and your opponent cannot distinguish it from the quarters or Cover 6 calls sitting next to it in the book.

Choosing Dollar over a balanced defensive book means committing to third down and obvious passing situations as your home field. The Big Dime 3-2-6 set gives you a slightly heavier front for stunts and contain rushes, while Dime 3-2-6 swaps in an extra coverage-oriented body for true pass defense. You get a tight, memorizable playsheet where you can learn all 30 calls cold, master your user-controlled defender assignments in each shell, and never waste a call screen hunting for something. The tradeoff is that you have no answer in the book for heavy personnel, and you know it going in.

Scheme Fit

Dollar wants a roster loaded with corners and safeties, minimum five and preferably six defensive backs with real man coverage, press and zone coverage ratings, because every single call asks them to hold up in isolation. Your two linebackers need speed, pursuit and coverage more than block shedding, and your three down linemen must win one on one with finesse or power moves since there is no fourth rusher to help them. Pick this playsheet if you are a heavy user-controlled defender who plays the deep middle or robber yourself, if you enjoy disguising identical looks, and if you already have a separate base playbook to handle first and second down running situations.

Playsheet bonuses

  • IUnlocks the playsheet
  • II+3Man Coverageall Cornerbacks
  • III+3Zone Coverage, Play RecLB
  • IV+7Zone Coverage, Catchingall DBs (CB/S)

Every play in this playsheet (30 plays)

Select any row to open that play.

Every play in this playsheet
PlayOpen
1 Double Wr1Dollar3-2
Cover 3 Buzz SpyDollar3-2
Cover 3 Cloud Show 2Dollar3-2
Cover 3 LockDollar3-2
Cover 4 Drop ContainDollar3-2
Cover 4 PalmsDollar3-2
Cover 4 QuartersDollar3-2
Cover 6Dollar3-2
Cover 6 WillieDollar3-2
DB Fire 2Dollar3-2
Double BracketDollar3-2
Edge Blitz 1Dollar3-2
Edge Blitz 3Dollar3-2
Hot Blitz 3Dollar3-2
SS Zone BlitzDollar3-2
Str Eagle Slant 3Dollar3-2
Tampa 2Dollar3-2
Zero BlitzDollar3-2
Cover 1 Robber PressDollarSugar 3-2
Cover 2 DropDollarSugar 3-2
Cover 2 Man LB BlitzDollarSugar 3-2
Cover 3 SkyDollarSugar 3-2
Cover 4 DropDollarSugar 3-2
DB Fire 2DollarSugar 3-2
Dbl Safety GoDollarSugar 3-2
Overload 3 SeamDollarSugar 3-2
Overload BlitzDollarSugar 3-2
SS Zone BlitzDollarSugar 3-2
Tampa 2DollarSugar 3-2
Zero BlitzDollarSugar 3-2

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Strengths

  • Total pre-snap disguise: with 100 percent of the playsheet in Dollar, an opponent reading your formation learns nothing about whether you are in Cover 6, Cover 1 Robber, Press Man or a Line Stunt, so your shell tells are entirely in your own hands
  • Coverage depth at every level: Cover 2, Cover 3, Cover 4 and Cover 6 all live in the same 30-play book, letting you rotate zone shells snap to snap without ever changing personnel or giving the offense a substitution cue
  • Six defensive backs on every call means you match empty, trips and spread looks natively, no scrambling to sub or motion-chase, and your slot defenders are already matched up before the offense shifts
  • The Blitz, LB Blitz, Line Stunt and Contain family out of Big Dime 3-2-6 lets you bring pressure from a light front, so your opponent sees three down linemen and expects a soft rush right before a second linebacker adds to the count
  • A 30-play book across one formation is fully memorizable, which means faster audibles, cleaner hot route adjustments on your own defenders and no wasted time on the play call screen in a timed competitive setting

Weaknesses

  • No run-stopping personnel exists anywhere in the book: with only Big Dime 3-2-6 and Dime 3-2-6 available, an opponent who identifies Dollar will run heavy personnel at you until it stops working, and it will not stop working
  • Two linebackers total means inside gaps are permanently undermanned, so inside zone, power and quarterback designed runs get free yardage against your Contain and Line Stunt calls
  • One formation means one shift set: your only disguise tools are line shifts, coverage audibles and user movement, because you cannot change the look by switching formations the way a multi-formation book can
  • The three-man front generates weak natural pressure, so any pass rush you get comes from the Blitz and LB Blitz calls, which pulls bodies out of a coverage shell you are relying on to compensate for the light front
  • At 30 plays it is smaller than most defensive franchise playsheets, and once an opponent has seen a full game of Dollar they have seen the entire book, giving them a very short list of route combos to beat you with

Usage Tips

Build your audible package around one zone shell and one man shell from Dollar, ideally a Cover 6 or Cover 4 call paired with a Press Man or Cover 1 Robber look, so you can flip coverage families without ever leaving the huddle

Reach for the Dime 3-2-6 set on third and 7 or longer, especially against empty and trips, where six defensive backs let you match every receiver without a formation sub

Use Big Dime 3-2-6 on third and medium or when you want the Line Stunt and Contain calls, since the slightly heavier front holds up better against draws and quarterback scrambles than the pure Dime set

Call 1 Double Wr1 when an opponent has a single dominant receiver and you have identified his alignment pre-snap, then user the free defender over the second option rather than the bracketed man

Treat this as a situational playsheet and swap out on first and second down: if you have to defend a 2 back or heavy set, do it with formation subs and line shifts at the line, because the book itself has no answer

Manually hot route your two linebackers to shade inside on any Blitz call, since the three-man front will not occupy enough blockers to keep interior gaps honest

Formations in this playbook

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