Playbooks

Over Wide

SpecialistsRLERRERDTNTSUBLBSLCB

Overview

Over Wide is a Big Nickel 4-2-5 defensive set. It pairs an Over front with widened edge rushers: the RLE and RRE align outside the tackles in wide techniques, while the NT shades to the strength of the formation and the RDT sits in a weak side 3 technique. Other 4-2-5 sets keep the ends tighter and prioritize gap integrity. Over Wide instead gives up some interior run fit for speed off the edge, so it is one of the best four man rush looks in the formation for generating pressure without sending extra bodies.

The Big Nickel package swaps a traditional nickel corner for a third safety, which matters in coverage. The SUBLB and SLCB tags point to the key adjustable pieces: the sub linebacker handles hook and hole responsibilities in sim pressures, and the slot defender can match inside receivers in man or rotate into the flat in Cloud and Sky coverages. Against 11 and 12 personnel, a safety over the slot lets you match a flexed tight end physically without losing a nickel's range against the pass.

The play list is deep and disguise heavy. Cover 3 Sky, Cover 3 Cloud Show 2, Invert 2 Sim, and Cover 3 Sim Pressure all present one shell pre snap and rotate into another post snap. Cover 1 Hole, Cover 1 Robber, Cover 1 Sting Wk, Fire Man, and Double CB Blitz give you true man pressure. With that mix you can make an offense that relies on pre snap reads guess wrong about the coverage, whether it is spread, RPO, or West Coast.

Strengths

  • Wide end alignment gives the RLE and RRE a natural speed angle on tackles, so Cover 4 Quarters, Cover 6, and Tampa 2 can create pressure with four rushers while seven drop into coverage against flood and smash concepts.
  • Disguise package is elite: Cover 3 Cloud Show 2 and Invert 2 Sim show a two high shell pre snap and rotate after the snap, which baits quarterbacks into bad reads on seam and dig combos they think are open against Cover 2.
  • Big Nickel personnel puts a third safety over the slot, so you can match flexed tight ends and big slots in Cover 2 Man and Cover 1 Hole without giving up a size mismatch in the red zone.
  • The sim pressure menu (Cover 3 Sim Pressure, Invert 2 Sim, Mike Sam Cross 3) sends four rushers from unexpected angles and still keeps a three deep or two deep shell behind it, which punishes hot routes and quick slants the offense checked into to beat a blitz.
  • Man pressure options like Cover 1 Robber, Fire Man, and Double CB Blitz give you legitimate answers against quick game man beaters when paired with a user in the hole or robber spot.

Weaknesses

  • Wide edge alignment opens interior and off tackle run lanes, so inside zone, counter, and duo runs gash the B gaps when the NT and RDT get double teamed and the SUBLB cannot fill fast enough.
  • Big Nickel trades nickel corner speed for safety size, so shifty slot receivers running whips, option routes, and drags can separate from the SLCB in Cover 2 Man and Cover 1 Sting Wk.
  • Quarterback scrambles and designed rollouts are dangerous against wide ends that rush upfield, especially on Cover 3 Sky and Cover 4 Quarters where no spy or contain player is assigned.
  • Mesh and crossing combos stress the Cover 1 looks, since Cover 1 Hole and Fire Man depend on a single user in the middle. Players who read the user's position can throw away from him on the backside drag.
  • Play action off a heavy run look pulls the two linebackers downhill, which leaves the hook zones vacated behind them in Cover 3 Cloud Show 2 and Tampa 2 on intermediate dig and post combos.

Usage Tips

Use Over Wide on obvious passing downs like 2nd and long and 3rd and 7 plus, where the wide end rush is at its best and you can stay in Cover 4 Quarters or Cover 6 with seven in coverage.

Against spread and empty sets, alternate Cover 3 Cloud Show 2 with Cover 2 Man from the same pre snap look. The offense cannot tell the rotation apart until after the snap, and you are protected on the backside curl flat either way.

If the offense motions a tight end or back across the formation, use the Cover 1 Robber or Cover 1 Hole motion adjustment and user the robber yourself to jump the crossing route the motion creates.

When you are getting run on, pinch the defensive line or shift the linebackers into the run gap before the snap and call Thunder Smoke or Sam Blitz 3 to add an extra gap filler. Otherwise the wide ends leave the interior soft.

On critical third downs, show Cover 1 Sting Wk or Double CB Blitz, then check into Cover 3 Sim Pressure if the offense audibles to a quick hot route. Four rushers from a new angle with three deep behind them usually wins that exchange.

Plays (18)

Plays in Over Wide
PlaySaveOpen
Cover 1 Hole—
Cover 1 Robber—
Cover 1 Sting Wk—
Cover 2 Man—
Cover 3 Cloud Show 2—
Cover 3 Sim Pressure—
Cover 3 Sky—
Cover 4 Quarters—
Cover 6—
Double CB Blitz—
Fire Man—
Free Fire 3—
Invert 2 Sim—
Mike Sam Cross 3—
Sam Blitz 3—
Tampa 2—
Thunder Smoke—
Will Blitz 3—

Other Sets in 4-2-5

3 High

12 Plays · Big Nickel 4-2-5

Even

30 Plays · Big Nickel 4-2-5

Over G

33 Plays · Big Nickel 4-2-5

Under

18 Plays · Big Nickel 4-2-5