Playbooks

Under

SpecialistsRLERRERDTNTSUBLBSLCB

Overview

The Under set in the 4-2-5 shifts the defensive line toward the offense's weak side. The NT shades the center to the strong side, the RDT slides into a weak side 3-technique, and the ends pinch to create one-on-one rushes against the guards and tackles. Standard 4-2-5 Even looks balance the line across the ball. Under instead overloads the interior rush lanes and walks the Sam-type defender down to the strong side edge, which gives you a run fit that looks like a 4-3 Under while keeping five defensive backs on the field. In the Big Nickel package that fifth DB is a third safety rather than a slot corner, so you get box physicality without giving up coverage speed against 11 and 12 personnel.

The tags tell you where the playbook's pressure comes from. The SUBLB fills the sub linebacker role and drives the second level run fits. The RLE and RRE crash angles set the edge, and the SLCB is the slot defender that Boundary CB Blitz and the man pressure calls isolate. Because the front is already shaded, the Under set disguises five and six man pressures well. Will Go Fire 3, Free Fire, Hammer 0 Blast and Cover 1 FS Fire all come from a pre-snap picture that looks identical to Cover 3 Match or Cover 4 Quarters.

Against offenses, Under is built to stop inside zone, duo and RPO glance concepts, where the offense reads a conflict defender. The third safety lets you match tight ends in man without a linebacker speed mismatch. The shell variety (Tampa 2, Cover 2 Invert, Cover 3 Sky WK, Cover 1 Hole) lets you rotate late and punish quarterbacks who read the safety alignment pre-snap. It is one of the most complete sub package sets for players who want run integrity and pressure disguise on the same snap.

Strengths

  • The shaded NT and weak side 3-technique RDT create natural one-on-one pass rush matchups, so four man calls like Cover 3 Match and Cover 4 Quarters generate pressure without sending extra rushers.
  • The Big Nickel third safety lets you play Cover 1 Hole and Cover 2 Man against 12 personnel tight ends without a linebacker covering a seam or corner route. This shuts down common man beaters like Y Cross and TE drag and wheel combos.
  • Pressure disguise is elite. Will Go Fire 3, Free Fire, Cover 1 FS Fire and Hammer 0 Blast show the same two high shell as Cover 4 Quarters and Cover 2 Invert, which baits quarterbacks into bad hot route decisions.
  • Cover 2 Invert and 2 Invert Hard Flat rotate the safeties late. That punishes offenses that read a two high shell pre-snap and throw flats and outs into what they expect to be soft corner coverage.
  • The Under front is a strong run fit against inside zone, duo and RPO reads. The SUBLB and strong side edge defender take away the give read, and the crash plays like Mike Sam Crash Press blow up the handoff before the mesh point resolves.

Weaknesses

  • The shaded front leaves the strong side B gap and the weak side edge thinner. Outside zone and toss to the weak side can stretch the RLE and force the SUBLB to fit across traffic.
  • Hammer 0 Blast, Safety Blitz and the Cover 1 FS Fire family leave no deep help once the pressure is picked up. Quick slants, stick and flat, and back out of the backfield on an angle route beat you before the rush arrives.
  • The SLCB is isolated on Boundary CB Blitz and Cover 1 Slant Crash, so offenses that motion a top slot receiver into that alignment can create a speed mismatch and hit a quick out or whip route.
  • Flood concepts like Spot and Sail stress Cover 3 Match and Cover 3 Sky WK when the flat defender bites on the RPO read, especially if you are not user-controlling the curl to flat player.
  • Competitive offenses that audible into empty formations will pull the third safety out of the box. That drains the run fit advantage and forces the Big Nickel personnel to play in space against faster slot receivers.

Usage Tips

Use Cover 3 Match and Cover 4 Quarters as your base on first and 10 against 11 and 12 personnel. User the SUBLB in the hook zone to take away the quick in breakers that attack the middle of the Under front.

On third and medium, show the Cover 2 Invert shell and then call Will Go Fire 3 or Free Fire from the same look. Quarterbacks who read two high safeties will set protection for a four man rush and get caught by the fifth rusher.

Against RPO heavy offenses, call Mike Sam Crash Press or SS Sam Crash Press to have the edge defender squeeze the give read. Shade the underneath coverage inside pre-snap to take away the glance and slant pass option.

Save Hammer 0 Blast and Safety Blitz for short yardage and red zone snaps where the field shortens the deep threat. Hot route the SLCB to press to disrupt the quick timing throws that beat zero pressure.

If the offense motions a speed slot toward the SLCB, audible out of Boundary CB Blitz and Cover 1 Slant Crash into Cover 2 Man or Cover 1 Hole. Then use a safety shade toward the motion to bracket the mismatch.

Plays (18)

Plays in Under
PlaySaveOpen
2 Invert Hard FlatCover 2, Inverted Coverage, Zone Coverage
Boundary CB BlitzBlitz, Corner Blitz
Cover 1 FS FireCover 1, Blitz, Safety Blitz +1
Cover 1 HoleCover 1, Cover 1 Hole, Man Coverage
Cover 1 Slant CrashCover 1, Line Slant, Line Stunt +1
Cover 2 InvertCover 2, Inverted Coverage, Zone Coverage
Cover 2 ManCover 2 Man, Man To Man, Man Coverage
Cover 3 MatchCover 3, Cover 3 Match, Zone Coverage
Cover 3 Sky WKCover 3, Cover 3 Sky, Zone Coverage
Cover 4 QuartersCover 4, Quarters, Zone Coverage
Free FireBlitz
Hammer 0 BlastCover 0, Blitz, Safety Blitz +2
Mike Sam Crash PressLB Blitz, Line Stunt, Blitz
Safety BlitzBlitz, Safety Blitz
Sam Blitz 2Cover 2, Blitz, LB Blitz +1
SS Sam Crash PressLB Blitz, Line Stunt, Blitz
Tampa 2Cover 2, Tampa 2, Zone Coverage
Will Go Fire 3Cover 3, Blitz, LB Blitz +1

Other Sets in 4-2-5

3 High

12 Plays · Big Nickel 4-2-5

Even

30 Plays · Big Nickel 4-2-5

Over G

33 Plays · Big Nickel 4-2-5

Over Wide

18 Plays · Big Nickel 4-2-5