Playbooks
Franchise Playsheet
Wide Trips is a 31 play franchise situational playsheet built entirely out of Shotgun. Every snap comes from one formation split across 2 sets, and every snap uses 10 personnel (1 RB, 0 TE, 4 WR). That makes it one of the most concentrated sheets in the game. It is still larger than 59% of the 42 offensive franchise playsheets, so you get real depth inside a narrow shell. The focus is on spreading the defense horizontally with four receivers and making it defend the whole field on every play.
The concept list splits between a spread run game and a quick passing attack. On the ground you get Speed Option, Read Option, Sweep, Draw and base Run Play calls, all of which punish light boxes and defenders who crash on the mesh. Through the air the sheet leans on timing and coverage specific answers: Hitch, Slant, Four Verts, All Curl, Block and Release, and dedicated Cover 2 Beater and Cover 3 Beater calls. Because everything shares the same personnel and formation family, the defense gets no substitution tell between run and pass.
Pick Wide Trips over a more balanced sheet if you want to live in empty box spread football. You also give up any pretense of a power game. It suits players who want to read the coverage pre snap, check to the right beater at the line, and use option runs to stop defenses from dropping seven into coverage against four wide.
Wide Trips wants a mobile, accurate quarterback who can make Read Option and Speed Option decisions and still get Slant and Hitch throws out on time. It also wants four receivers with real route running and speed, plus a shifty back who can win on Draw and Sweep. It fits players who like spread tempo, reading coverage before the snap, and beating light boxes rather than players who want to line up heavy and run downhill.
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Build your base audible package from both Shotgun sets with one run (Read Option or Speed Option), one quick pass (Slant or Hitch), one zone beater (Cover 3 Beater) and Four Verts so you can counter any look on first and 10.
On second and short, check to Speed Option or Read Option when the defense subs into dime against your 10 personnel and leaves only five or six in the box.
On third and medium, call All Curl or the Cover 2 Beater against two high safeties, and hot route your slot to a Slant if you see press man across the board.
Against heavy blitz on passing downs, lean on Block and Release or quick Hitch calls, and slide protection toward the pressure side since you have no tight end to chip.
Use Draw and Sweep on second and long after hitting Four Verts, since defenses that sit in deep zone to protect against verticals give up yards underneath and to the perimeter.
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