Playbooks

Y Corner

Shotgun·Wide Y Trips WK·Personnel not specified
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This play belongs to no NFL team or scheme playbook, so it may not appear in the in-game builder.

Quick Reference

FormationShotgun
Personnel
Not specified

Breakdown

Y Corner out of Shotgun Wide Y Trips WK isolates the Y (tight end) on a corner route breaking toward the sideline while the trips side works a clear out combo to open space underneath and deep. This is primarily a man beater, using the corner route to attack cornerbacks in trail technique or off man leverage, though it holds up against single high zone shells if the safety bites on the underneath crossers. The primary read progression starts with the Y on the corner route, then works to the trips side shallow or drag concept if the corner is blanketed or a safety rotates over the top.

Defensive Reads

Read the cornerback over the Y at the snap, if he opens his hips and runs with the corner route in trail technique you have a clean man beater window along the sideline. Watch the safety to that side post snap, if he stays flat footed in the middle of the field it usually means single high coverage and the corner route has one on one leverage. Identify user controlled defenders lurking underneath, since a smart user player can sit in the flat or hook zone and bait the quarterback into the corner throw only to undercut it. Check for blitz packages off the edge, since a nano blitz or overload pressure can collapse the pocket before the corner route fully develops, forcing an early checkdown. Against zone shells like Cover 3 or Cover 4, look for the deep third or deep quarter defender sinking into the corner route landing spot, which signals the throw needs to be back shoulder or ball placed to the sideline to avoid the interception.

Usage Tips

Pre-snap, check the safety alignment before the snap to confirm if you are facing one high or two high shells, since a two high shell often signals a cornerback sitting on the corner route with help over top.

Use motion or a hot route on the backside receiver to create a quick outlet if the defense shows blitz, since the corner route takes time to develop and needs the pocket to hold.

This play excels on second and long or third and medium situations where the sideline corner route can pick up a chunk gain or move the sticks against man coverage.

Pair Y Corner with Curls or Four Verticals from the same Wide Y Trips WK set to keep the defense guessing between an intermediate sideline shot and a vertical stretch, forcing linebackers and safeties to respect multiple levels.

If the defense starts jumping the corner route after seeing it once, sequence into Mtn TE Angle or Stick to hit the middle of the field where the defense has now overcommitted to the boundary.

Other Plays in Wide Y Trips WK

Other plays in Wide Y Trips WK
PlayDiagramOpen
Buck Sweep
Curls
Four Verticals
HB Base
Inside Zone
Mtn HB Swing
Mtn TE Angle
Mtn TE Mid Screen
PA Deep Choice
PA Read
Read Option
RPO Power Peek
Shock H Option
Stick
Wide Y Trips WK