Playbooks

Breakdown

0 1 Trap is a gap scheme run play out of Shotgun Wing Tight with 13 personnel on the field. The offensive line pulls a blocker across the formation to trap the first threat off the edge while the HB takes a quick handoff and presses the mesh point before cutting to the gap that opens up. This is a downhill power run play designed to attack light boxes and overaggressive defensive tackles, and the primary read is the trap block: key the pulling lineman to see which gap opens before making your one cut upfield.

Defensive Reads

Pre-snap, count the box defenders and check for a shaded nose tackle or 3-technique since interior alignment dictates where the trap block will land. Watch for a Mike linebacker sitting at depth with clean run fits, as disciplined linebackers who stay home on their gap will blow up the trap before it develops. Post-snap, key the first defensive lineman inside the trap block: if he reads the pull and squeezes down the play dies immediately. Man coverage on the perimeter with light numbers inside is where this play hits hardest since it does not rely on receiver leverage, just gap integrity up front. Heavy blitz packages or gap-exchange fronts can shut this down fast, so if you see a nickel or dime blitz creeping toward the trap gap pre-snap, consider checking to a different run or an audible instead.

Usage Tips

Check the box count before the snap and only run this against six or fewer defenders in the box to avoid a gang tackle behind the line.

Look for defensive tackles who are shooting gaps aggressively since Trap is designed to punish penetration by letting the puller clean up the free rusher.

Use motion or a hard count to bait linebackers into flowing early, which widens the trap lane for your HB.

Pair 0 1 Trap with Inside Zone from this same Wing Tight set so the defense has to respect both the trap gap and the zone stretch, keeping linebackers honest.

Save this call for early down-and-distance situations like first and ten or second and short where defenses are more likely to sit in base fronts instead of nickel or dime sub packages.

Other Plays in Wing Tight

Other plays in Wing Tight
PlayDiagramOpen
HB Punch
Inside Zone
Jet Touch Pass
Mesh Spot
Ohio Spacing
PA Double Post
Sluggo Seam
Stick Nod Vertical