Playbooks

Flanker Close WK

Specialists3DRBGadgetPower HBSLWR

At a Glance

FormationShotgun
Plays9

Overview

Flanker Close WK is a Shotgun 11 personnel set that pulls the flanker into a reduced split tight to the formation. The TE sits inline and the halfback is offset to the weak side, so the backfield and the tight receiver alignment create a compressed look that most Shotgun sets never show. Doubles and Trips sets spread the field horizontally. This set stacks bodies near the box, which shrinks the space defenders have to pass off crossers and sets up natural rub angles for mesh and cross concepts. The reduced flanker is the key piece. Aligned close, he gets a free release inside and can run under, over, or through traffic without being pressed at the line.

The play list reflects that design. H Cross, PA Y Cross, Cross H Divide, and Cross Z Corner all attack the middle and the boundary off crossing action. Mtn Mesh Dig and Mesh HB Wheel create natural picks against man coverage. Mtn Z Spot gives you a quick triangle read for underneath zones. On the ground, Inside Zone and Mtn HB Slip Screen keep defenses honest, and the weak offset back gives the zone read a clean path toward the bubble on the weak side.

Personnel matters here. The tags (3DRB, Gadget, Power HB, SLWR) point to a set that rewards a versatile back who can win as a receiver on the wheel and slip screen but still hit the A gap on Inside Zone. A quick slot receiver in the reduced flanker spot is the ideal fit because he isolates linebackers and nickel defenders on crossers. With the TE inline, defenses often stay in base or nickel, and that hands you speed mismatches on the crossers and wheel routes.

Strengths

  • Built-in man beaters: Mtn Mesh Dig and Mesh HB Wheel generate natural rubs off the reduced flanker, so Cover 1 and Cover 0 defenders get caught in traffic with no pick penalty risk in Madden.
  • Mesh HB Wheel isolates a 3DRB on a linebacker down the sideline, one of the most reliable explosive plays against man and Cover 3 buzz looks.
  • Cross concepts (H Cross, Cross H Divide, Cross Z Corner) flood levels and hit zone voids between hook and curl defenders, which makes them strong Cover 3 and Cover 4 beaters when you read the flat and deep third defenders.
  • The compressed alignment lets the close flanker release clean against press, so hot routing him to a slant or drag gives you a quick answer when the defense shows pressure.
  • Inside Zone and Mtn HB Slip Screen from the weak offset back punish light boxes and aggressive pass rushers, forcing defenses to respect the run and screen game.

Weaknesses

  • The reduced splits compress the field, so defenses can sit in tight Cover 2 Man or 2 Man Under and squeeze crossers without covering much grass outside.
  • A user-controlled middle linebacker or robber safety parked on the mesh point can jump the dig and cross windows, which are the heartbeat of this play list.
  • Nano blitzes off the weak edge target the side the halfback lines up on, and many routes in the set are slow-developing crossers that need time to reach the far hash.
  • The limited vertical stretch (only Cross Z Corner and the wheel threaten deep) lets safeties cheat down and double crossers when opponents recognize the tendency.
  • Only one true deep perimeter threat means sideline zones like Cover 3 Cloud can take away the wheel and corner with the outside defender if you do not adjust.

Usage Tips

Check for man coverage pre-snap by motioning the close flanker: if a defender trails him across the formation, check to Mtn Mesh Dig or Mesh HB Wheel and let the rubs work.

Against Cover 3 and Cover 4, lean on H Cross and Cross Z Corner. Read the flat defender: if he sinks under the corner, hit the crosser in the void.

On 3rd and short to medium, Mtn Z Spot is the go-to play because the spot, flat, and corner triangle gives a fast read that beats both man and zone.

When opponents start blitzing off the weak edge, block the halfback or audible to Mtn HB Slip Screen to punish the pressure and slow down the rush.

Pair Inside Zone with PA Y Cross in the same drive: once linebackers bite on the run, the play action pulls them up and opens the Y cross behind them.

Plays (9)

Plays in Flanker Close WK
PlaySaveOpen
Cross H DivideCrosser, Deep Cross, Post +4
Cross Z CornerCorner, Crosser, Deep Cross +4
H CrossCrosser, Deep Cross, Post Sit +4
Inside ZoneRun Play
Mesh HB WheelWheel, Option Route, Post +2
Mtn HB Slip ScreenScreen Pass, Corner, Deep Cross +4
Mtn Mesh DigDig, Drag, Crosser +3
Mtn Z SpotCorner, Flat, Hitch +2
PA Y CrossCrosser, Bubble Screen, Deep Cross +6

Other Sets in Shotgun

5WR Trio

31 Plays · 1 RB, 1 TE, 3 WR

Box HB Strong

6 Plays · 1 RB, 1 TE, 3 WR

Box Offset Wk

19 Plays · 1 RB, 1 TE, 3 WR

Box Y Off

12 Plays · 1 RB, 1 TE, 3 WR

Box Y Split

24 Plays · 1 RB, 1 TE, 3 WR

Bunch

54 Plays · 1 RB, 1 TE, 3 WR

Bunch HB Str

12 Plays · 1 RB, 1 TE, 3 WR

Bunch Offset

31 Plays · 1 RB, 1 TE, 3 WR

Bunch Offset Close

11 Plays · 1 RB, 1 TE, 3 WR

Bunch Open Offset

19 Plays · 1 RB, 1 TE, 3 WR

Bunch Open TE

16 Plays · 1 RB, 1 TE, 3 WR

Bunch Quads

9 Plays · 1 RB, 1 TE, 3 WR

See all 237 sets in Shotgun