Playbooks

Mtn HB Slip Screen

Likely unavailable in the playbook builder
This play belongs to no NFL team or scheme playbook, so it may not appear in the in-game builder.

Breakdown

Mtn HB Slip Screen is a screen play out of the Shotgun Flanker Close WK set designed to punish aggressive pass rushes and blitz-heavy defenses. The blocking scheme releases the offensive line to set up a wall in front of the running back, while the HB slips out to the flat after a brief fake block to sell pass protection. The primary read is immediate: get the ball to the HB in space as soon as he clears the box, letting the blockers work upfield to spring him for yards after catch.

Defensive Reads

Identify blitz packages pre-snap by counting box defenders, since overloaded fronts are the primary trigger for calling this screen. If the defense shows Cover 0 or man coverage with no underneath help, expect this play to hit big because defenders will be turned away from the screen. Beware disciplined zone defenses with linebackers sitting short, since they can read the screen and rally quickly to limit yards after catch. Watch for a user-controlled defensive lineman spying or dropping into a shallow zone, as this is the most common way defenses sniff out screens and blow them up. Against Cover 2 or Cover 3 with linebackers reading run/pass keys, expect slower initial reaction but faster closing speed once the catch is made, so blockers must win their leverage battles quickly.

Usage Tips

Call this play when you diagnose man coverage or a heavy blitz look pre-snap since the delayed release into space neutralizes extra rushers.

Watch the defensive line for wide alignments or stunts, which create natural running lanes for the HB once the blockers get out ahead.

Use hot routes sparingly here, but consider motioning the HB before the snap to check if the defense shifts a linebacker to follow, confirming man coverage.

Pair this call with Mtn Mesh Dig or PA Y Cross earlier in a drive so defenders start keying on shot rushes and dropping linebackers, making them slower to react to the screen.

Best used on second or third and manageable distance when defenses are more likely to bring pressure, or as a change-up after running Inside Zone to freeze linebacker aggression.

Other Plays in Flanker Close WK

Other plays in Flanker Close WK
PlayOpen
Cross H Divide
Cross Z Corner
H Cross
Inside Zone
Mesh HB Wheel
Mtn Mesh Dig
Mtn Z Spot
PA Y Cross