Playbooks

Breakdown

Cover 6 out of the 3-3 Wide Jack Nickel package is a hybrid zone shell that splits the field into a quarters look to one side and a cover 2 look to the other, giving you the best of both worlds against pass concepts that attack the boundary and the field differently. The corner and safety to the quarters side (typically the closed or field side) play a two man game on the outside receiver while the boundary corner and safety roll into a traditional cover 2 flat and deep half. Your primary read progression starts with the deep safeties: identify which side is playing the two deep quarters halves and which side is rotating to cover 2, then work your user defender to rob the underneath crosser or curl route in the flat, since that is where most Madden users try to attack this shell with in-cuts and drag combos.

Defensive Reads

Watch the corner alignment pre-snap: if the corner to one side is playing off with outside leverage and the safety over him is deep, that is your quarters half, while a corner playing tighter with the safety rotated down signals the cover 2 half. Post-snap, key the flat defender on the cover 2 side first, since drag routes and shallow crossers attacking that zone are the fastest way offenses beat this coverage. This shell struggles against smash concepts run to the cover 2 side, since the corner has to sink under the fade while the flat defender is stressed by the hitch, so user the safety over that side if you anticipate smash. Cover 6 shuts down four verticals and deep out routes to the quarters side because of the two deep defenders, so if the offense audibles into a vertical stretch, trust your quarters half and focus your user control on the cover 2 side. Look for offenses using play-action rollouts or RPOs designed to hold your underneath defenders, since the light box in this personnel grouping makes it vulnerable to quarterback run threats and boot action if your linebackers bite on the fake.

Usage Tips

Pre-snap, identify which side of the field has two safeties showing depth versus which side has a single high safety rotating down, since that tells you which half is playing quarters and which is playing cover 2. Use this play on early downs or in obvious pass situations where you expect four verticals or deep out and go combos, since the quarters side eliminates the deep sideline shot while cover 2 protects the flat underneath.

Hot route your flat defender on the cover 2 side into a shallow hook if you are worried about drag routes, since that flat zone can get exposed by quick in-cuts before the corner sinks.

User the underneath linebacker or nickel defender and sit on any crossing route or slant coming from the quarters side, since that is the primary man beater and zone beater combo route offenses will run against this shell.

Pair Cover 6 with Cover 3 Sky and Cover 4 Quarters in the same drive to disguise your shell, since all three plays can look identical pre-snap and force the quarterback to guess which half is soft.

Avoid calling this against heavy run personnel since the underneath run fits are light with only three true linebackers and the safeties are already tasked with deep coverage responsibilities.

Other Plays in 3-3 Wide Jack

Other plays in 3-3 Wide Jack
PlayOpen
Cov 3 Buzz Match WK
Cover 1 Hole
Cover 1 LB Blitz
Cover 1 Robber Press
Cover 2 Invert
Cover 2 Man
Cover 2 Match
Cover 3 Buzz Match
Cover 3 Cloud
Cover 3 Match
Cover 3 Sky
Cover 4 Palms
Cover 4 Quarters
Cover 4 Zone
Cover 6 Zone
Cover 9 Show 2
Cover 9 Zone
Dbl Safety Blitz
Nickel 2 Trap
Nickel Blitz 3
Over Storm Brave
Silver Shoot Pinch
Tampa 2 Contain