Playbooks

Breakdown

LB Cross 0 is a line stunt blitz out of the Nickel 3-3-5 in the 3-3 Odd set that sends two linebackers on a criss-crossing path through the interior gaps while the remaining front and secondary play Cover 0 man across the board. The diagram shows the two crossing rushers looping through the A and B gaps to confuse blocking assignments, backed by three other underneath defenders spilling downhill to close throwing lanes, with zero deep safety help behind the man coverage. This is a pressure package designed to collapse the pocket fast, and the primary read progression for the offense facing it is getting the ball out immediately to the first uncovered man beater before the stunt develops, since there is no safety valve over the top.

Defensive Reads

Pre-snap, identify whether the offense has trips or bunch alignment, since natural picks against man coverage can beat this call instantly. Watch the running back and tight end releases first, since Cover 0 man defenders must stay glued in phase with no deep help if they get beat on a vertical route. Post-snap, track the crossing linebackers through the line stunt to confirm they are not picked off by offensive linemen sliding to the play side. This call beats slow-developing play-action and drop-back passing games that need time to let routes breathe, since the stunt forces quick pressure. This call gets shut down by hot routes into quick slants or hitches against your blitzing linebackers' vacated zones, and by any offense with a mobile quarterback who can escape the pocket before the stunt closes.

Usage Tips

Call LB Cross 0 on early downs or short yardage when you expect the offense to take a deep shot, since the Cover 0 shell behind the blitz has no safety help.

Pre-snap, check for empty backfield or trips formations that spread your man defenders thin, and consider motioning a defender to match up before the snap.

User the crossing linebacker closest to the quarterback's blind side to maximize disruption on the stunt and manually spy any scramble threat if the quarterback is mobile.

Pair this call with Cover 1 Robber Press or Sam Mike 1 in your play-calling sequence so opponents cannot key on Cover 0 every time you bring extra pressure from this front.

Avoid calling this on third and long against trips or bunch formations since the man coverage can get picked off on rub routes, leaving you exposed deep.

Other Plays in 3-3 Odd

Other plays in 3-3 Odd
PlayDiagramOpen
1 Double Wr1
1 Double Wr2
3 Buzz Sting Press
3 Buzz Sting Press KO
Corner Blitz 3
Cover 1 Robber Press
Cover 2 Man
Cover 3 Buzz Mable
Cover 3 Cloud
Cover 3 Match
Cover 3 Sky
Cover 4 Drop
Cover 4 Palms
Cover 4 Quarters
Cover 6
Cover 6 Willie
Cover 9
Double Bracket
Hot Blitz Bail
LB Cross 3 Show 2
Nickel 2 Trap
Overload 3 Sky Press
Pinch 0
Sam Mike 1
Sam Mike 3 Press
Tampa 2
Tampa 2 Drop
Tampa Sim Pressure