Playbooks

Franchise Playsheet

Varsity Double

PlaysheetOffense
1Formation
4Sets
33Plays

Overview

Varsity Double is a franchise situational playsheet that commits completely to one look: all 33 plays come out of Shotgun, spread across 4 sets, and every snap uses 11 personnel (1 RB, 1 TE, 3 WR). At 33 plays it is larger than 63% of the game's 42 offensive franchise playsheets. That gives it enough volume to cover a full down and distance menu without leaving the gun. The concept list reads like a balanced spread attack. On the ground you get Counter, Power Run and trap looks such as 0 1 Trap. Through the air it offers Stick, Hitch, In, Flat and Corner, plus Screen Pass and Motion tags.

The book is built to keep the defense guessing from a single personnel grouping. Because the formation never changes, the defense cannot read pass or run from your huddle. The game plan it supports is efficient and rhythm based. You mix gap scheme runs with quick game, lean on the Stick concept to move the chains, and punish pressure with screens.

Pick Varsity Double over a broader book if you want a tight, repeatable Shotgun 11 personnel identity that is easy to master and build audibles around. You give up heavy sets and under center play action. In return you get a consistent presentation where every run and pass shares the same pre snap picture.

Scheme Fit

Varsity Double fits a roster with an accurate, quick release quarterback who wins with short and intermediate throws, three reliable receivers with strong route running and catch in traffic ratings, and a one cut running back who can hit Counter and Power lanes and catch screens. You also want a tight end who can block and release and an offensive line that pulls well for gap scheme runs. This book suits a player who prefers a disciplined, rhythm based spread attack over a formation heavy or deep shot style.

Playsheet bonuses

Exclusive to the College Coach archetype.

  • IUnlocks the playsheet
  • II+3Pass BlockOL
  • III+3ReleaseWR & TE
  • IV+3Short Route Running, Medium Route RunningWR & TE

Every play in this playsheet (33 plays)

Select any row to open that play.

Every play in this playsheet
PlaySaveOpen
Empty Bubble ScreenShotgunDouble Stack
Empty Bubble SpotShotgunDouble Stack
Empty Fk Bubble PostShotgunDouble Stack
HB DrawShotgunDouble Stack
Mtn Drive Slot OutShotgunDouble Stack
Mtn Shallow CrossShotgunDouble Stack
Mtn Slot CrossShotgunDouble Stack
WR Mid ScreenShotgunDouble Stack
Counter YShotgunDoubles Off Close Wk
Inside ZoneShotgunDoubles Off Close Wk
Mtn Buck SweepShotgunDoubles Off Close Wk
Mtn PA WaveShotgunDoubles Off Close Wk
Mtn PA Y CrossShotgunDoubles Off Close Wk
Mtn RPO Alert BubbleShotgunDoubles Off Close Wk
Mtn RPO Peek SlantShotgunDoubles Off Close Wk
Mtn RPO Read BubbleShotgunDoubles Off Close Wk
0 1 TrapShotgunDoubles Offset Wk
Buck Sweep BehindShotgunDoubles Offset Wk
Jet QB SweepShotgunDoubles Offset Wk
Mtn PA Counter BootShotgunDoubles Offset Wk
Mtn PA Counter LevelsShotgunDoubles Offset Wk
PA Sweep FloodShotgunDoubles Offset Wk
Return Fk Screen HB WheelShotgunDoubles Offset Wk
Return HB Cross ScreenShotgunDoubles Offset Wk
HB TossShotgunDoubles Y Off
Mesh Out N UpShotgunDoubles Y Off
Mesh OutsShotgunDoubles Y Off
Mtn PA Double PostShotgunDoubles Y Off
Mtn PA SpinnerShotgunDoubles Y Off
Mtn RPO Alert Bubble SlantShotgunDoubles Y Off
Mtn Spinner HB CounterShotgunDoubles Y Off
Tear RZ CrossersShotgunDoubles Y Off
Tear Speed OptionShotgunDoubles Y Off

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Strengths

  • Every one of the 33 plays comes from Shotgun 11 personnel, so the defense sees an identical personnel and formation picture on every snap and cannot sub or key off your huddle.
  • Gap scheme runs (Counter, Power Run and 0 1 Trap) come from the same Shotgun sets as the quick passing game, so run and pass share the same look and linebackers who cheat toward pass get pulled out of their fits.
  • The Stick and Stick Concept calls, backed by Hitch, In and Flat routes, give a reliable quick game that beats both off man and soft zone on third and medium without needing to hot route everything.
  • Screen Pass calls in the same Shotgun sets give a built in answer to nano blitzes and heavy pressure, letting you punish users who crowd the line against your 3 WR spread.
  • Motion tags inside a 4 set Shotgun package let you ID man versus zone pre snap, then check to a Corner or Stick answer through audibles without changing personnel.

Weaknesses

  • With 100% Shotgun and zero under center or pistol looks, there is no true play action from under center, and your runs never get the downhill momentum of a deep back alignment.
  • Only one personnel group (11) means the defense can sit in nickel all game with no risk of getting caught light against heavy sets or out matched against empty.
  • The route concepts listed top out at Corner, so the book is thin on dedicated deep shot or vertical shot plays, letting defenders squat on Stick, Hitch and Flat routes.
  • There is no dedicated short yardage or goal line formation, so fourth and inches and goal line snaps must be run from spread Shotgun with only one tight end to block.
  • With just 4 sets in a single formation, an opponent who studies your tendencies can quickly map which set carries the runs and which carries the screens.

Usage Tips

Build your four audible slots entirely from the Shotgun sets: one Counter or Power Run, one Stick, one Screen Pass and one Corner call, so you can flip any snap after reading the shell.

On first and 10, lean on 0 1 Trap and the Counter calls to stay ahead of the chains, especially when the defense shows a light box against your 3 WR look.

On third and 2 to 6, go to the Stick or Stick Concept calls and hot route the back to a Flat if the defense brings a nickel blitz off the edge.

On second and long or against obvious pressure, check to the Screen Pass calls rather than forcing a Corner route into a collapsing pocket.

Use Motion pre snap in the red zone to diagnose coverage, then attack man with the Corner route and zone with Hitch and In combinations near the pylon.

Formations in this playbook

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