Playbooks
Franchise Playsheet
Varsity Double is a franchise situational playsheet that commits completely to one look: all 33 plays come out of Shotgun, spread across 4 sets, and every snap uses 11 personnel (1 RB, 1 TE, 3 WR). At 33 plays it is larger than 63% of the game's 42 offensive franchise playsheets. That gives it enough volume to cover a full down and distance menu without leaving the gun. The concept list reads like a balanced spread attack. On the ground you get Counter, Power Run and trap looks such as 0 1 Trap. Through the air it offers Stick, Hitch, In, Flat and Corner, plus Screen Pass and Motion tags.
The book is built to keep the defense guessing from a single personnel grouping. Because the formation never changes, the defense cannot read pass or run from your huddle. The game plan it supports is efficient and rhythm based. You mix gap scheme runs with quick game, lean on the Stick concept to move the chains, and punish pressure with screens.
Pick Varsity Double over a broader book if you want a tight, repeatable Shotgun 11 personnel identity that is easy to master and build audibles around. You give up heavy sets and under center play action. In return you get a consistent presentation where every run and pass shares the same pre snap picture.
Varsity Double fits a roster with an accurate, quick release quarterback who wins with short and intermediate throws, three reliable receivers with strong route running and catch in traffic ratings, and a one cut running back who can hit Counter and Power lanes and catch screens. You also want a tight end who can block and release and an offensive line that pulls well for gap scheme runs. This book suits a player who prefers a disciplined, rhythm based spread attack over a formation heavy or deep shot style.
Exclusive to the College Coach archetype.
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Build your four audible slots entirely from the Shotgun sets: one Counter or Power Run, one Stick, one Screen Pass and one Corner call, so you can flip any snap after reading the shell.
On first and 10, lean on 0 1 Trap and the Counter calls to stay ahead of the chains, especially when the defense shows a light box against your 3 WR look.
On third and 2 to 6, go to the Stick or Stick Concept calls and hot route the back to a Flat if the defense brings a nickel blitz off the edge.
On second and long or against obvious pressure, check to the Screen Pass calls rather than forcing a Corner route into a collapsing pocket.
Use Motion pre snap in the red zone to diagnose coverage, then attack man with the Corner route and zone with Hitch and In combinations near the pylon.
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