Playbooks
Franchise Playsheet
Not So EZ RZ is a 33 play situational playsheet built on a tight three formation core: Nickel, Quarter, and 4-3, each with exactly one set. That structure makes it a pass defense book first. Nickel 4-2-5 and Big Quarter 3-1-7 combine for 24 of the 33 plays (72% of the sheet), which means nearly three quarters of what you can call comes out of sub personnel with five or seven defensive backs on the field. The 4-3 with Base 4-3 personnel is the only true run front here at 9 plays (27%), and it exists to give you a first and second down answer rather than to carry the defense.
Concept coverage tells you the same story. You get the full man ladder (Cover 1, Cover 1 Hole, Cover 1 Robber, Press Man, straight Man Coverage) sitting next to a complete zone ladder (Cover 2, Tampa 2, Cover 3, Cover 4 Quarters, general Zone Coverage), plus Line Stunt pressure to manufacture heat without leaving the shell. Cover 1 Sting WK out of the 4-3 is the early down man pressure, 1 Dt LB Loop is the Nickel stunt that sends a looping linebacker behind interior movement, and 3 Double Buzz out of Quarter is the two buzz defender Cover 3 you live in on third and long. Because every formation has a single set, your pre snap picture is consistent and your audible package is simple to memorize.
Choosing Not So EZ RZ over a wider book means trading formation variety for coverage depth in the exact personnel groups that matter on third down and in the two minute drill. It is larger than 52% of the game's defensive franchise playsheets, so you are not short on plays, you are short on fronts. If you want a sheet that lets you disguise Cover 1 Robber and 3 Double Buzz from the same Quarter alignment and user a safety over the top, this is a clean fit. If you want multiple nickel and dime sets to attack bunch and empty looks differently, you will feel the single set per formation limitation.
Not So EZ RZ wants a defensive back heavy roster: three or more corners with high press, man coverage, and acceleration ratings, plus at least two safeties with strong zone coverage and play recognition to handle the buzz and robber assignments out of Big Quarter 3-1-7. Because Nickel 4-2-5 and Quarter carry only one or two linebackers, you need one sideline to sideline linebacker with elite pursuit and tackle ratings, and you need interior defensive linemen with high block shedding and finesse moves so Line Stunt calls like 1 Dt LB Loop produce pressure without extra rushers. Pick this book if you are a coverage first user who likes controlling a safety, disguising Cover 1 Robber and Cover 3 from identical alignments, and forcing offenses to beat you with the run rather than through the air.
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Build your audible package around Nickel 4-2-5 as the base call, Big Quarter 3-1-7 for third and 8 or longer, and the 4-3 for first and second down between the 20s where run fits still matter.
On third and long, live in Quarter and alternate 3 Double Buzz with Tampa 2 and Cover 4 Quarters from the same alignment, usering the middle hook so the extra defensive backs handle the outside.
Use the 4-3's 9 plays early: run Cover 1 Sting WK on first and second down to get man pressure while you still have Base 4-3 personnel to fit the run, then go sub for the rest of the series.
Mix 1 Dt LB Loop into Nickel on second and 6 to 10 to get interior pressure without adding a rusher, and shade your press toggles before the snap so the same front can show Press Man or drop into Cover 2.
Because Big Quarter only carries one linebacker, always user the box defender or a hook zone against mobile quarterbacks and check into a 4-3 call if the offense shows heavy personnel late in the down and distance sequence.
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