Playbooks

Wing Trips Wk Nasty is a condensed trips look that separates itself from standard Shotgun Trips sets by tightening the alignment and adding a wing to the strong side. The "Nasty" designation means the slot receivers are stacked in close to the formation rather than spread to the numbers, which compresses the defense and forces zone defenders to pass off crossing traffic in a very small window. The 11 personnel package puts a receiving back in the gun alongside a tight end who aligns as the wing, so you get run game credibility without telegraphing heavy personnel. The single receiver on the weak side gets a true isolation look, and because the defense has to account for three bodies to the strong side, that backside X is regularly left in a one on one with no help over the top.
The compressed spacing is what makes this set dangerous. Concepts like Y Mtn Drive, Shallow Cross Smash, and PA Crossers all work off natural rub action created by receivers starting inside the numbers, so man coverage defenders get caught in traffic without you needing to manually motion anyone. Against zone, Y Mtn Flood and Stick N Nod stretch the strong side flat and curl zones horizontally while the weak side isolation route holds the deep third defender honest. The Shuffle plays (Shuffle Smash Y Shake, Shuffle Wheel Y Drag, Shuffle Shock HB Choice Go) bring in the gadget element with pre-snap shuffle motion that shows you the coverage rotation before the snap, giving you a free man or zone read every time you call one.
The run game is functional rather than dominant here, but that is the point. Outside Zone, Inside Zone Split, and HB Base all get an extra blocker from the wing tight end, and Inside Zone Split specifically gives you a run look that mirrors your pass sets. RPO Buck Alert Out is the tie in play: you read the flat defender post snap and either hand it off or hit the out route with the alert. The 3DRB tag means you are typically working with a pass catching back, so All Go HB Choice and Shuffle Shock HB Choice Go turn your back into a matchup weapon against linebackers who cannot cover him in space.
Open with Y Mtn Flood or Stick against single high looks on second and medium, then come back with Stick N Nod on the same down and distance once the flat defender starts jumping the stick
Call a Shuffle play on your first snap of a series to diagnose coverage: if a defender travels with the shuffling receiver you are in man, and that unlocks PA Crossers and Shallow Cross Smash for the rest of the drive
Hot route the isolated weak side receiver to a fade or in route whenever the defense rotates strength to the trips side, since that receiver will regularly be left with no deep help
On third and short, use RPO Buck Alert Out and read the flat defender: if he sits inside, throw the alert out route for an easy conversion instead of running into a stacked box
Mix Inside Zone Split and Outside Zone early so PA Slide and PA Crossers sell the run fake later, and use the wing tight end as your chip blocker when you are facing repeated edge pressure
Put your pass catching back on the field before calling All Go HB Choice or Shuffle Shock HB Choice Go, then read whether a linebacker or safety takes him and throw to the open grass on the choice break














