Playbooks

Wing Trips Wk Nasty is an 11 personnel Shotgun set that stacks three receivers to one side, with one of them aligned in a tight wing position, while the tight end sits alone to the other side in a nasty split, a couple of yards outside the tackle. That nasty alignment puts the Y in position to block down on an edge defender, release into a quick route off the line, or motion across the formation without tipping run or pass. Standard Gun Trips looks spread the field horizontally. This set compresses the backside, gives the offense a true run look with an extra gap blocker, and still keeps a three receiver surface to stress the flat and seam defenders.
The play list is built around deception and the running back. Y Mtn Drive, Y Mtn Flood, and Y Mtn Bench Ins use tight end motion to shift the strength of the formation and force defenses to rotate, which exposes the checkdown or late cover defender. The Shuffle series (Shuffle Smash Y Shake, Shuffle Wheel Y Drag, Shuffle Shock HB Choice Go) adds a gadget element. The shuffle pass behind the line punishes aggressive edge rushers and heavy blitz calls, while the vertical and choice routes attached to those plays punish safeties who crash on the underneath look.
The matchup advantage comes from isolating the running back and the tight end. All Go HB Choice and Shuffle Shock HB Choice Go put a 3DRB on a linebacker in space with an option route that breaks based on leverage. The nasty split Y routinely draws a safety or linebacker in man coverage, and the trips side forces defenses to declare their rotation pre snap. Pair that with Inside Zone Split, Outside Zone, and RPO Buck Alert Out, and this set can run, throw, or option out of an identical look.
On third and short to medium against man coverage, call All Go HB Choice or Shuffle Shock HB Choice Go and throw the RB choice route as soon as he wins leverage off the linebacker; motion the TE first to confirm man.
Against Cover 3 on early downs, use Stick or Y Mtn Flood, hot route the outside receiver to a streak if the corner bails deep to open the flat, and throw the stick route off the hook defender's reaction.
When you see a six or seven man pressure look pre snap, audible to a shuffle play or RPO Buck Alert Out to get the ball out fast, and consider blocking the RB on longer concepts to buy extra time.
Establish Inside Zone Split and Outside Zone in the first quarter, then call PA Crossers or PA Slide on second and short when the defense stacks the box, since the nasty TE sells run action on the backside.
In the red zone, Y Mtn Bench Ins and Shallow Cross Smash create rub and high low reads against both man and zone; pre snap, identify whether the safety is capped over the trips side before choosing the corner or the in breaking route.














