Playbooks

Breakdown

HB Base is a downhill dive run out of Shotgun Wing Trips Wk Nasty, using the extra nasty wing tight end to add a puller and beef up the point of attack. The play diagram shows the fullback or wing blocker crossing the formation to lead through the hole while the HB takes the handoff and reads the dive lane directly behind the line. This is a pure run play with no route combo to diagnose, and the primary read progression for the ball carrier is: identify the puller's kick or lead block, hit the initial crease at the mesh point, then bounce outside if the interior gets clogged by extra box defenders.

Defensive Reads

Watch linebacker depth pre-snap, stacked or crashing linebackers signal a run blitz that HB Base is designed to attack with numbers at the point of attack. If the defense shows a heavy box with safeties creeping down, this play can get stuffed, be ready to check to a pass concept like Stick or RPO Buck Alert Out. Post-snap, key the puller's block, if a user-controlled defender squeezes down hard on the puller, the ball carrier needs to bounce immediately. Look for edge defenders staying wide in contain technique, this often opens the initial dive lane cleanly since the puller can climb to the second level. Beware of defenses that diagnose the nasty wing tendency and load the strength side, in that scenario cut the run back away from the extra blocker's flow.

Usage Tips

Run this out of neutral downs like 2nd and short or 1st and 10 to keep defenses honest against your play-action shots from the same set.

Check the box count before the snap, if the defense has six or more in the box, be ready to bounce the run outside off the puller's block.

Use the nasty wing alignment to bait linebackers into flowing hard, then hit them with PA Slide or PA Crossers from the same formation to punish overaggressive run fits.

Manually control the fullback or lead blocker at the snap if you want to pick your own gap based on how the defensive line shifts.

Pair this with Outside Zone and Inside Zone Split in your play calling script to keep the defense guessing between gap and zone run concepts from identical personnel.