Playbooks

Not in any team playbook.
Trips X Nasty Off Wk takes the standard Shotgun trips concept and flips the strength read by aligning the X receiver nasty (tight to the formation) on the weak side while stacking three receivers to the field. Out of 11 personnel you get a single back next to the QB, the TE working inside the trips cluster, and that isolated X off the line on the backside. That off alignment matters: the X gets a free release with no press jam risk, which turns every backside route into a clean one-on-one against whatever corner the defense leaves out there. Against Cover 1 or Cover 3 with a rolled safety to the trips side, you are effectively running an iso concept on the weak side while the defense commits numbers to the three-receiver surface.
The trips side is where the concept density lives. Mtn Slot Fades, Snag Slot Digs, Hi Lo Dig, and Quick Unders all give you layered high low reads that stress zone droppers who have to expand and sink at the same time. Mtn Triple Slants and Quick Fork Zig are your quick man beaters, and Quick Short Post gives you an in-breaking shot at the seam between the hook defender and the deep middle third. The bunch spacing on the trips side naturally creates traffic, which means man coverage defenders get rubbed off in Madden without you needing to draw anything up pre-snap.
The run and play-action package keeps the set honest. HB Power and SFT Inside Zone let you attack the light box you get when defenses widen to cover trips, and the nasty X alignment gives you an extra body near the tackle box for edge support. SFT QB Wrap, SFT PA Curl Seam, and Mtn Drag Sluggo all sell run action before working vertical, and because SFT plays hold linebackers for a beat, the sluggo and seam routes get real separation windows against single high looks.
Read the safety rotation pre-snap: if the defense rolls a safety to the trips side, work the isolated X with a hot route corner or streak and let him win one-on-one.
Against Cover 3 and Cover 1, live in Mtn Triple Slants and Quick Fork Zig on early downs, then punish the sitting defenders with Mtn Drag Sluggo off the same look.
Use SFT Inside Zone and HB Power to build a run tendency, then run SFT PA Curl Seam and SFT QB Wrap from an identical shell to catch linebackers stepping up.
On third and medium, Snag Slot Digs and Hi Lo Dig give you a high low stem into the same zone window, so pick your read based on whether the hook defender sinks or expands.
Motion an outside trips receiver across the formation pre-snap to diagnose man versus zone, and if a defender follows, go straight to the rub concepts inside the cluster.
Block the back or slide protection when you see a backside nano look, since the nasty side does not give you extra help against edge pressure.