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Quick Reference

Breakdown

Curls Y-fade out of Shotgun Trey Y Iso is a man beater that isolates the Y receiver on a fade route against a single defender while the two curl routes underneath work as the outlet against zone drops. The Trey bunch look creates natural rub potential for the fade release, and the backside curl gives you a quick, high percentage throw if the isolation route does not immediately win. Primary read progression starts with the isolated Y-fade for a big play shot, then works to the near curl, and finally checks down to the backside curl if the pocket collapses.

Defensive Reads

Check the isolated corner's leverage before the snap, outside leverage with no safety help invites the fade throw, inside leverage suggests he is sitting on the curl. Watch the deep safety shell, a two high look with the safety rotating late signals Cover 4 or Cover 2, which takes away the fade window and forces you to the curls. Man defenders should trail the Y receiver tight off the line and use the sideline as an extra defender, playing physical at the top of the route stalls the fade timing. Zone defenders need to identify the curl routes settling into the flat to intermediate zones and close space quickly before the quarterback resets his eyes. Watch for a user controlled defender lurking underneath the fade route or jumping the curl route, a well timed jump on either read can bait a turnover if the quarterback locks on too early.

Usage Tips

Take a pre-snap glance at the corner aligned over the isolated Y receiver, if he is playing off with no safety help over the top, throw the fade immediately on the snap for a shot play.

Use this against man coverage looks like Cover 0 or Cover 1 where the isolated corner has no deep help, the fade is a true one on one win or bust route.

If you diagnose zone coverage post snap, abandon the fade read and work the curls, they settle into soft spots against Cover 3 and Cover 4 shells.

Pair this play with Four Verticals and Deep Post from the same set to keep defenses honest on deep shots, then mix in Stick and Stick N Nod for a quick game counter that punishes aggressive corners jumping the fade.

Best called on early downs or in shot play situations like second and long, since the fade is a low volume, high reward route that needs time to develop.

Other Plays in Trey Y Iso

Other plays in Trey Y Iso
PlayDiagramOpen
Cowboys Read Dig
Cowboy X Dig
Deep Post
Four Verticals
HB Draw
HB Slip Screen
Inside Zone
PA Slot Under
Sail Sluggo
Saints HB Angle
Stick
Stick N Nod
Trail Shake
WR Screen