Playbooks

Bunch TE Str

Specialists3DRBGadgetPower HBSLWR

Overview

Bunch TE Str is the Shotgun set that packs the tight end into a three-man bunch on the strong side, with the slot receiver and a second wideout stacked tight to him, while the X receiver stands alone on the backside and the running back is offset in the gun. Other Shotgun sets spread 11 personnel horizontally. This one compresses it, so defenders have to declare their leverage before the snap and cannot press everyone cleanly. The tight end anchors the bunch as a blocker or a seam threat, which makes the defense honor both run strength and a vertical inside release on every snap.

The structure creates natural rubs, stack releases, and flood levels on the bunch side, while the isolated X gets one on one with the backside corner when the safety rotates toward the bunch. The play list leans on motion and misdirection. Boomerang concepts send a receiver in motion and bring him back against the flow, and the Mtn tags (Mtn Smash H-Trail, Mtn Salem Z-Shake, Mtn PA Cross X-Choice) use pre-snap movement to reveal man or zone before you commit to a read. Mtn RPO Peek Flats, Mtn Lead Outside Zone, and Inside Zone keep the box honest so the bunch concepts don't turn into obvious pass tells.

The 3DRB, Gadget, Power HB, and SLWR tags show where the personnel edge lives. A power back punishes light boxes on Inside Zone and Mtn Lead Outside Zone. A three-down back runs the Boomerang HB Angle against linebackers who can't mirror him. A quick slot receiver wins off the bunch rubs on Spot Zig Slot Corner and Boomerang Curl Flats. The motion-heavy gadget looks let you move your best playmaker into the matchup you want before the snap.

Strengths

  • Built-in bunch rubs on Mtn Smash H-Trail, Boomerang Flood H-sneak, and Spot Zig Slot Corner shred Cover 1 and Cover 0 because trail defenders get picked by the point man at the stem.
  • Motion tags on the Mtn and Boomerang plays confirm man or zone before the snap: if a defender travels with the motion you have a man beater, and if the shell rotates you can check to the Flood or Curl Flats zone beaters.
  • Flood levels from the bunch (Boomerang Flood H-Sneak Copy, Boomerang Curl Flats) put three receivers on one side at different depths, which stresses Cover 3 flat defenders and Cover 4 apex players who can't cover both the out and the corner.
  • The isolated backside X is a one on one weapon when the safety rolls toward the bunch, and PA Double Post and Mtn PA Cross X-Choice punish single high safeties who cheat to trips.
  • A real run game with Inside Zone, Mtn Lead Outside Zone, and Mtn RPO Peek Flats lets a Power HB punish light boxes, so defenses can't overload the bunch without giving up easy yardage.

Weaknesses

  • The compressed bunch lets defenders play banjo or combo coverage that neutralizes rubs, and a user-controlled defender sitting in the short middle or the flat can jump the quick bunch throws.
  • With the TE in the route on most concepts, pass protection is thin, so nano blitzes from the boundary opposite the bunch and overload pressure off the weak side get home before the deeper flood levels develop.
  • Motion reveals the play type, and experienced opponents will key on the Boomerang return motion and rotate a robber or user a linebacker into the path of the returning receiver.
  • Cover 2 Sink, Cover 3 Buzz, and Cover 4 Drop with the flat defender sinking under the out breaks take away the intermediate flood reads and force checkdowns.
  • The run game is predictable to the bunch strength, so defenses that stack the strong side A and B gaps and slant toward the bunch can stuff Inside Zone and Mtn Lead Outside Zone.

Usage Tips

Always run the motion on Mtn plays and read the response: a defender trailing the motioned player means man, so throw the rub or the shake route, while a rotating safety means zone, so work the flat and corner levels.

On 3rd and short against Cover 1, audible to Mtn Smash H-Trail or Spot Zig Slot Corner and throw the first open receiver off the bunch release. Against 3rd and long zone, check to Boomerang Flood H-Sneak Copy and hit the deep out behind the flat defender.

When you see a single high safety shade toward the bunch, target the isolated X on PA Double Post or hot route him to a slant or fade and throw it quickly before the rotation recovers.

If the opponent shows a weak side blitz or nano look, hot route the TE or HB to block, or slide protection toward the pressure, and take the quick throw on Mtn RPO Peek Flats instead of holding the ball for the deep levels.

On early downs, establish Inside Zone and Mtn Lead Outside Zone with a Power HB to pull defenders into the box, then come back with Mtn PA Cross X-Choice or Mtn Verts Shallow Cross to punish linebackers who bite on the fake.

Other Sets in Shotgun

5WR Trio

31 Plays · 1 RB, 1 TE, 3 WR

Box HB Strong

6 Plays · 1 RB, 1 TE, 3 WR

Box Offset Wk

19 Plays · 1 RB, 1 TE, 3 WR

Box Y Off

12 Plays · 1 RB, 1 TE, 3 WR

Box Y Split

24 Plays · 1 RB, 1 TE, 3 WR

Bunch

54 Plays · 1 RB, 1 TE, 3 WR

Bunch HB Str

12 Plays · 1 RB, 1 TE, 3 WR

Bunch Offset

31 Plays · 1 RB, 1 TE, 3 WR

Bunch Offset Close

11 Plays · 1 RB, 1 TE, 3 WR

Bunch Open Offset

19 Plays · 1 RB, 1 TE, 3 WR

Bunch Open TE

16 Plays · 1 RB, 1 TE, 3 WR

Bunch Quads

9 Plays · 1 RB, 1 TE, 3 WR

See all 237 sets in Shotgun