Playbooks

Breakdown

Cover 6 out of Dime is a split field zone shell that combines quarters coverage to one side with a sky or cloud style zone to the other, and this diagram shows five defensive backs and one linebacker dropping into their landmarks with four down rushers marked by the red arrows. The left side shows two deep defenders sinking into their halves while the underneath defender flares to the flat, and the right side shows three defenders stacking underneath and deep zones with staggered depths to funnel routes toward help. This is a zone beater killer, not a man beater, so the primary read progression starts with identifying the boundary zone defender flat area, then working to the underneath hook zone defender before checking the deep half defender on the field side if the play holds.

Defensive Reads

Pre-snap, check safety depth and cornerback alignment since Cover 6 shows a rotated shell with one deep half defender and quarters help on the opposite side, offenses attacking the boundary with quick outs will find soft grass if the flat defender bites on run action. Post-snap, key the underneath hook defender since he has to balance both curl and flat responsibilities, quarterbacks who throw hitches or speed outs into that void will pick this apart if the user does not widen in time. This shell struggles against four verticals since the deep defenders can get split if route spacing stretches both hashes evenly, so watch for stacked or bunch releases designed to collapse the zone. It holds up well against slot fades and mesh concepts to the quarters side because of the extra deep help, so blitzing offenses that rely on quick game to beat pressure will not find easy answers here. Watch for play-action or RPO run fakes since the light front from Dime personnel means run fits are stressed, if the linebacker steps up too early on a fake it opens a crossing route lane behind him.

Usage Tips

Call this out of Dime personnel on third and long or in two minute situations where you expect a pass heavy attack from the offense.

Use pre-snap motion to identify if the offense is running trips or bunch to the field side, since Cover 6 leans on quarters rules there and can get exposed by combo releases if defenders misread their keys.

Pair this with Cover 4 Palms in the same set so quarterbacks cannot key the safety rotation, since both plays look identical pre-snap but Palms reads the number two receiver differently on the boundary.

User the underneath flat defender on early downs to squeeze quick game throws and rely on zone integrity elsewhere, then spin down to a robber look like Cover 1 Robber Press on money downs to disguise intentions.

Avoid this call against heavy run personnel since the light box from Dime 4-1-6 personnel will get exploited by inside runs, save it for clear passing downs.

Other Plays in Normal

Other plays in Normal
PlayDiagramOpen
3 Double Buzz
Cover 1 Contain
Cover 1 Robber Press
Cover 2 Hard Flat
Cover 2 Man
Cover 2 Man KO
Cover 3 Buzz Match
Cover 3 Buzz Press
Cover 3 Cloud
Cover 4 Palms
Cover 4 Quarters
DB Blitz 0
Dbl Safety Blitz
Dime Blitz 3
LB Blitz 1
Overload 3 Show 2
Scene 44-2 Defense
SS Blitz 3
Tampa 2