Playbooks
Franchise Playsheet
The West Coast playbook is a compact franchise situational playsheet built entirely out of 21 personnel (2 RB, 1 TE, 2 WR). Its 30 plays make it smaller than most of the game's 42 offensive franchise playsheets. Everything runs through two formations: Near carries 21 plays (70%) across 2 sets, and Far carries the remaining 9 plays (30%) in a single set. Both are rare. Far appears in only 6 of the game's 236 playbooks and Near in only 9, so opponents see these alignments far less often than standard shotgun and singleback looks.
The passing menu reads like a classic timing and horizontal stretch system. It covers Curl, Out, Flood, Sail and Corner concepts to high low zone defenders, Post and Go shots to punish safeties who creep down, and Wheel and Swing routes that turn the two backs into receiving outlets. Dedicated Cover 3 Beater and Cover 2 Beater calls give you answers to the two most common zone shells without leaving your personnel group. Run plays like 0 1 Trap keep linebackers honest, so the defense cannot simply drop into coverage every snap.
Choose the West Coast playbook when you want a focused 21 personnel game plan that forces defenses to respect a two back run look while you pick apart zone with quick, rhythm throws. You give up formation variety. In return you get a tight, repeatable package built around two uncommon offset back alignments that most opponents have not practiced against.
The West Coast playbook wants an accurate short to intermediate quarterback with high short and medium accuracy, a receiving capable running back who wins on Wheel and Swing routes, a fullback or second back who can block and catch, and a tight end who handles both inline blocking and flat routes. It fits a patient, rhythm oriented play caller who wants to control the clock with 21 personnel and beat zone with timing throws rather than a spread gunslinger who lives in empty and trips looks.
Coaches who run it: Andy Reid, Kyle Shanahan, Jim Harbaugh, Matt LaFleur
Search every playbook by tag and personnel grouping, not just West Coast.
Build your base audible package around the Near sets. With 70% of the plays there, keep Curls, a Flood or Sail concept and 0 1 Trap on your audible hotkeys so you can flip between run and pass from the same look on 1st and 10.
On 2nd and medium or 3rd and 4 to 7, go to the Cover 3 Beater and Cover 2 Beater calls. Read the safety shell pre-snap and audible within your Near or Far set instead of changing formations, which gives away tells.
Save the Far set for 2nd and short and change of pace drives. Its rarity (6 of 236 playbooks) makes it a strong surprise look for a Wheel or Swing shot to a back when the defense crowds the box.
Against blitz heavy opponents on 3rd and long, hot route a back to a Swing or Wheel and slide protection toward the pressure. The two back personnel gives you an extra check release built into every play.
After a few successful runs like 0 1 Trap, call Post and Go concepts from the same Near set to exploit safeties who start rotating down into run support.
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