Playbooks

Empty Trips Speed is the Shotgun formation's most aggressive five-wide look out of 11 personnel. The running back and tight end leave the backfield and become receivers, with a trips bunch to one side and a weakside pair opposite. The QB is alone in the gun. Base Shotgun sets use the back as a pass protector, but this set gives up that extra blocker. In exchange, every eligible receiver gets an immediate release, and the defense is forced to declare its coverage before the snap. The Speed tag refers to the tighter, compressed splits in the trips side. Those tight splits create natural rubs, stack releases, and quick timing throws that punish defenders playing off or trailing in man.
The personnel package is where the matchup value comes from. Your tight end typically aligns as the Y inside the trips grouping, and your back is flexed out as a slot or wing option. Defenses that stay in base or nickel to respect a 11 personnel run threat end up with linebackers covering a 3DRB or a receiving TE in space. Concepts like Hoss Y Juke and Y Corner are built to isolate the Y on a linebacker or safety. Shock WR Option and Trail Shake give your SLWR a two-way go against a nickel corner. Motion plays like Mtn WR Angle, Mtn WR Screen, and Mtn Fk Screen reveal man or zone pre-snap and create leverage advantages before the ball is snapped.
The play list covers every layer of the field. You get quick game (Double In, Flanker Under, Whip Unders), intermediate flood and levels concepts (Levels, Deep Cross), a vertical red zone shot (Redzone Up), a full screen package (Jailbreak Slot Screen and the motion screens), and a QB Draw as the lone run counter against light boxes. It works as a pure spread passing set that empties the box, stretches the field horizontally, and lets a quick-reading QB attack whatever the defense shows.
Run a motion play first (Mtn WR Angle or Mtn Fk Screen) to confirm man or zone, then audible to Deep Cross or Double In against man and Levels or Whip Unders against Cover 3 and Cover 4.
If you see six or more defenders showing pressure, hot route the Y or the flexed RB to a quick slant or drag, or audible straight to Jailbreak Slot Screen to punish the blitz.
Use this set on 3rd and medium and in two-minute drills where quick timing throws and sideline breaks let you move the chains without relying on the run game.
Call QB Draw when the defense answers with dime personnel and five or fewer defenders in the box, especially after a string of quick passes has the linebackers dropping deep.
Inside the red zone, pair Redzone Up with Y Corner. The corner route attacks Cover 2 and quarters safeties, and the vertical works against single high man with a back shoulder throw.














