Playbooks

Breakdown

QB Draw out of Empty Trips Speed shows five eligible receivers spread wide (two to the left, three to the right) with no running back in the backfield, holding defenders and second level linebackers in coverage drops before the line collapses in a delayed give to the quarterback. The interior offensive line sells pass protection for a beat before releasing to seal running lanes, baiting the defensive ends and blitzing linebackers upfield while the quarterback presses into a natural cutback lane. This is a designed QB run built to punish aggressive pass rush teams and man coverage, not a pass concept, so the primary read progression is the quarterback identifying the first crease off the delayed line movement rather than working through route options.

Defensive Reads

Pre-snap, identify if linebackers are creeping toward the line in blitz alignment, since aggressive blitz packages get gashed by the delayed handoff timing. Watch the defensive ends and edge rushers: if they are crashing hard off the snap without containment discipline, this draw will find a cutback lane behind them. Post-snap, user a linebacker and delay your run fit read instead of biting on the pass rush, since disciplined linebacker eyes on the backfield shut this play down. Zone shells with linebackers sitting at intermediate depth clog the middle run lanes and force the quarterback to bounce it outside into pursuit. Man coverage with all five defenders turned to run with receivers leaves the box light, so a spy or a delayed linebacker rush is the best counter to this specific play design.

Usage Tips

Call this on early downs or in obvious passing situations like 2nd and long to exploit defenders who are keying pass rush lanes and dropping into coverage.

Check the defensive front pre-snap: if you see wide 9 techniques or edge rushers crashing hard upfield, this play has a huge cutback lane once the line releases.

Use the Empty Trips alignment to bait man coverage defenders into turning their backs at the snap, since five out routes force the defense to declare man or zone before the ball is snapped.

Pair this with Deep Cross or Levels earlier in a series so the defense respects the pass first, then punish overaggressive linebacker blitzes with this draw when they start keying run fits late.

Avoid calling this against disciplined zone teams that keep linebackers sitting in short zones, since spy-like linebacker depth kills the cutback window before it opens.

Other Plays in Empty Trips Speed

Other plays in Empty Trips Speed
PlayDiagramOpen
Deep Cross
Double In
Flanker Under
Hoss Y Juke
Jailbreak Slot Screen
Levels
Mtn Fk Screen
Mtn WR Angle
Mtn WR Screen
Redzone Up
Shock WR Option
Trail Shake
Whip Unders
Y Corner