Playbooks

Breakdown

Field Sim 3 is a simulated pressure call out of Double Mug Nickel that shows a five man box look pre-snap with two off ball defenders mugged up in the A gaps. At the snap, the two mugged interior blitzers drop out into underneath zones (creating the simulated pressure disguise) while the two edge rushers loop and crash the interior gaps, and the outside cornerbacks and deep safety roll into a Cover 3 shell with three deep thirds. The primary read for the defense is the quarterback's eyes: if he holds the ball expecting a blitz look, the underneath zone droppers are there to jump the middle read routes, while the interior looping rushers provide four man pressure disguised as a heavier blitz.

Defensive Reads

Presnap, identify the two mugged linebackers in the A gaps and the deep safety depth to confirm this is a Cover 3 shell disguised as pressure Post snap, key the interior rushers looping around the tackles rather than shooting straight gaps, that loop action confirms simulated pressure and four man rush rather than a true blitz Watch the underneath droppers settle into the shallow middle hole, this play shuts down quick game and shallow crossers that quarterbacks throw expecting open grass against a blitz This shell is vulnerable to quick outside throws to the flats before the zone defenders fully rotate, so user the flat defenders early if the offense hot routes to the boundary Against play action or RPO looks, the looping rushers can be slow to convert back to contain, so mobile quarterbacks who escape the pocket can exploit the edge before the zone fully sets

Usage Tips

Show this look on early downs or third and medium to bait quarterbacks who key blitz alignment presnap into hot routing into the teeth of the drop zones

Use the mugged A gap alignment to sell all out pressure, then let the simulated drop defenders sit in the shallow to intermediate windows where hot route conversions usually target

Pair this call with SS Blitz 3 and Nickel Dog 3 Buzz from the same Double Mug set so quarterbacks cannot key alignment alone to diagnose real pressure versus simulated pressure

Because coverage rolls to Cover 3 with three deep defenders, expect this to hold up best against vertical shot plays and deep in cuts, so use it when scouting suggests the offense wants to attack a perceived blitz with go routes or posts

Disguise the snap count and cadence since the mugged defenders need a clean get off to both loop and drop convincingly, a late or fake snap can tip the sim pressure before the ball is out