Playbooks

Trio Right

SpecialistsGadget

At a Glance

FormationFlexbone
Plays10

Overview

Trio Right is the gadget look of the Flexbone formation. It uses 20 personnel: two backs and three wide receivers, with no tight end. The trio receivers align to the right side, and the fullback stays directly behind the quarterback with a second back offset. Standard Flexbone sets balance slotbacks on both wings for triple option reads. Trio Right instead loads three receivers to the passing strength, and it keeps the downhill fullback threat that makes the Flexbone run game hard to key.

The alignment forces the defense to declare its answer to the trips side before the snap. Opponents who shift coverage or bump linebackers toward the three receivers lighten the box to the weak side, and that is where FB Dive Wk, FB Lead Toss Wk, and Tr Cntr Wk do their damage. Opponents who stay balanced leave their outside defenders outnumbered against the trio. That opens perimeter runs like FB Zone Toss and FB Lead Toss Str, with receivers stalk blocking into the alley.

The pass game is small but built for constraint football. Curl Flat stresses the flat defender on the trio side. PA FB Dive sells the fullback give to freeze inside linebackers. Fk Rocket Toss Rollout fakes the perimeter toss and boots the quarterback away with a moving pocket. Together they punish defenses that overcommit to stopping the fullback, which is the core of what makes this set a legitimate gadget package.

Strengths

  • The trio alignment pulls coverage and linebacker leverage to the right, so FB Dive Wk, FB Lead Toss Wk, and Tr Cntr Wk hit a light weak side box, often facing only five or six defenders.
  • FB Dive, FB Trap, and PA FB Dive all start from the same fullback mesh look. Users cannot key run or pass off the backfield action, and inside linebackers get held on play-action.
  • Curl Flat from the trio side is a strong Cover 3 and Cover 4 beater. The flat defender must choose between the curl and the flat, and hot routing the outside receiver to a streak holds the corner deep.
  • Fk Rocket Toss Rollout punishes aggressive edge defenders and users who crash the perimeter on toss looks. The boot action gets the quarterback outside the pocket against man coverage, with receivers crossing and flooding the field.
  • Three receivers on the perimeter give strong stalk blocking numbers on FB Zone Toss and FB Lead Toss Str, which creates big alley runs against single high safety looks.

Weaknesses

  • With only ten plays and three true passes, the play art gets predictable fast. Sharp opponents will sit in run commit or a heavy base defense until you prove you can throw.
  • With no tight end, protection on the rollout and play-action calls is thin. Edge blitzes and nano blitzes off the weak side can reach the quarterback before the fake finishes.
  • A user-controlled middle linebacker or spinning safety can shoot the A gap on the fullback dive family, and it only takes one correct read to blow up the core run game.
  • Defenses that stay balanced and play Cover 0 or Cover 1 press against the trio can jam the receivers and take away Curl Flat. That leaves few quick answers besides handing the ball off.
  • Trio Right tells the defense the passing strength before the snap. Opponents can shade their coverage and slant the line toward the call side on run downs without giving up much against the weak side.

Usage Tips

Count the box before the snap. If the defense shifts linebackers or a safety toward the trio, check to FB Dive Wk or Tr Cntr Wk. If the box stays balanced, audible to FB Zone Toss or FB Lead Toss Str to attack the numbers advantage outside.

Use FB Dive and FB Trap on first down and short yardage to set up the fullback tendency, then call PA FB Dive on 2nd and short when linebackers start triggering downhill early.

Against Cover 3 on 2nd or 3rd and medium, run Curl Flat and read the flat defender. Hot route the inside trio receiver to a slant if the curl defender widens too fast.

Save Fk Rocket Toss Rollout for after you have hit two or three perimeter tosses. The fake draws edge defenders and users flying to the sideline, and the boot away creates easy completions or quarterback scrambles.

Use this set as a change of pace package rather than a base look. Mix it into drives two or three times to force defensive adjustments, then return to your main formation before opponents can build a counter call.

Plays (10)

Plays in Trio Right
PlaySaveOpen
Curl FlatFlat, Curl, Hook +2
FB DiveRun Play
FB Dive WkRun Play
FB Lead Toss StrRun Play
FB Lead Toss WkRun Play
FB TrapRun Play
FB Zone TossRun Play
Fk Rocket Toss RolloutCorner, Deep Cross, Crosser +4
PA FB DiveDig, Post, In +3
Tr Cntr WkRun Play

Other Sets in Flexbone

Close

8 Plays · 3 RB, 0 TE, 2 WR

Normal

12 Plays · 3 RB, 0 TE, 2 WR

Tight

1 Play · Unknown