Playbooks

Mtn Cross Screen

Breakdown

Mtn Cross Screen is a screen play out of Shotgun Split U Off Close designed to bait aggressive pass rushers and blitz-heavy defenses. The offensive line sets up a natural screen wall while a crossing element pulls linebackers and underneath defenders away from the intended screen target, creating a lane for the running back or slot receiver to catch the ball in space. The primary read progression starts with the screen target as your first look, but you need to confirm the crossing route has cleared out the flow of defenders before pulling the trigger, since this play lives and dies on getting defenders to bite on the cross and vacate the screen lane.

Defensive Reads

Key the middle linebacker depth at the snap, if he flows hard with the crossing route he is opening the exact lane the screen wants to exploit. Watch for user-controlled defenders spying or sitting in the shallow zone, a disciplined spy or lurk defender who does not bite on the cross will sink this play instantly. Identify Cover 3 or Cover 1 man shells before the snap, both are vulnerable here because underneath defenders are forced to react to route flow rather than sit on the screen. Look for defensive linemen who consistently upfield rush without contain discipline, since they will run themselves out of the play and struggle to redirect once the screen is thrown. Beware of Cover 4 or match zone concepts with linebackers who read screen-run action, these shells tend to hold their depth and squeeze the throwing lane before the blockers can get set.

Usage Tips

Call this play when you see pre-snap indicators of an aggressive blitz package, especially versus user defenders who like to send extra rushers off the edge or up the middle.

Let your linemen release and get set before throwing the screen, patience here is critical since throwing too early into a still-developing wall gets the ball batted down or the runner tackled for a loss.

Use this play as a changeup after establishing Mtn Inside Zone or Outside Zone Lt, since defenses keying on the run game will overpursue and open up the screen lane even wider.

Pair this call with Mtn PA HB Swing in your play-calling sequence so defenders start hesitating on flow reads, making them even more susceptible to biting on the cross and springing the screen.

Avoid calling this against zone-heavy shells with disciplined linebackers who sit and read, since zone defenders who do not chase the crossing route will sit right in the screen lane and blow it up.

Other Plays in Split U Off Close

Other plays in Split U Off Close
PlayOpen
Mesh Spot Rails
Mtn Inside Zone
Mtn PA HB Swing
Outside Zone Lt
PA Spinner Post Flood
Smash Spot
Spinner HB Zone
Texas U-Out