Playbooks

Breakdown

QB Draw out of Shotgun Empty Bunch shows five eligible receivers spread wide with no running back in the backfield, forcing the defense to declare its rush lanes before the snap. The offensive line sets up a delayed pass protection look before opening a lane up the middle for the quarterback to take off, letting the defensive line and linebackers flow upfield on the fake dropback before the QB hits the crease. This is a designed QB run play built to punish aggressive pass rush teams and blitz-heavy defenses that bite on the empty backfield look, with the primary read being a simple pressure count: if the interior rush overpursues or the defense drops extra bodies into coverage, the QB follows his blockers through the middle of the field.

Defensive Reads

Read the linebacker depth before the snap: if both linebackers are stacked tight to the line of scrimmage, they are keying run and will fill the draw lane immediately. Watch for a spy or a defender staying home in the middle of the field instead of rushing, since that is the primary counter to QB Draw and will blow up the play before it develops. Check for a nano blitz or overload pressure package where extra defenders crash the A gaps pre-snap, as this eliminates the draw lane entirely and forces a quick checkdown or scramble. Man coverage with press corners on the bunch receivers tends to leave the middle softer since those defenders are focused on their assignments and slower to read run. Zone coverage shells with linebackers sitting in shallow drops are the toughest matchup for this play since those defenders are already positioned to react to the delayed handoff.

Usage Tips

Call this play against defenses that consistently bring five or six man pressure against empty formations, since the delayed handoff look exploits linebackers and edge rushers who crash upfield immediately. Use pre-snap motion or a hard count to see if the defense shows blitz, then snap it right into that aggression for a clean lane. Mix this in after running Curl Flats or Spacing from the same Empty Bunch set so the defense respects the quick pass game and stays soft, opening up the middle of the field for the draw. Stick to run friendly downs like second and short or first and ten, since defensive coordinators drop into zone coverage on predictable third and long situations and clog the interior with linebackers sitting short. Avoid calling this against defenses that show two deep safeties creeping down pre-snap, since that usually means extra run support is already stacked in the box.

Other Plays in Empty Bunch

Other plays in Empty Bunch
PlayDiagramOpen
Curl Flats
Divide Wheel
H Trail Smash
Spacing
Verticals
Y Curl
Z Spot
Z Spot N Go