Playbooks

Franchise Playsheet

Heavy Sets

PlaysheetOffense
4Formations
4Sets
30Plays

Overview

Heavy Sets is a 30 play situational playsheet built around one idea: line up in personnel nobody practices against and run downhill. Seventy percent of the book lives in three formations that barely exist in Madden (Power I shows up in 4 of the game's 236 playbooks, Maryland I in 5, Split T in 7), and the concept list backs that up: Iso, Power Run, Dive, Power, Toss, QB Sneak, Designed QB Run and Misdirection. The personnel groupings are 32 (3 RB, 2 TE), 31 (3 RB, 1 TE, 1 WR) and 23 (2 RB, 3 TE), so you are asking your opponent to line up against three backs and two tight ends with no spread look available as a bailout. HB Blast out of Power I and FB Dive out of both Maryland I and Split T are the spine of the run game.

The formation split is deliberately flat: Power I at 9 plays (30%), Shotgun at 9 plays (30%), Maryland I at 6 plays (20%) and Split T at 6 plays (20%), each from a single set. That single set per formation matters, because it means every play you call from Power I comes out of the same alignment, and your opponent gets no pre-snap tell from the formation itself. Shotgun is the only relief valve, and it carries the Pass Play, Play Action, Wheel and Mesh Sit work (Mesh Sit is your primary man beater in the entire book).

Choosing Heavy Sets over a balanced franchise playsheet is a trade: you give up multiplicity and empty looks in exchange for a run game that forces base defense onto the field and a Shotgun package that punishes the heavy boxes you just created. If you want to grind clock, win short yardage with QB Sneak and Designed QB Run, and hit play action off nine plays of Power I tendency, this is the book. If you want four and five receiver sets, it does not exist here.

Scheme Fit

Heavy Sets wants a physical roster: big-bodied run blocking tight ends and fullbacks for the 32 and 23 groupings, at least two backs with power and trucking, and a quarterback with enough speed and ball carrier vision to make QB Sneak and Designed QB Run real threats instead of wasted calls. Your receiving corps can be thin since the book never plays more than one wide receiver in its heavy personnel, but you need one back who catches well to run the Wheel and the Shotgun Play Action checkdowns. Pick this playbook if you are a clock control, tendency-breaking player who enjoys forcing base defense onto the field and does not need spread formations to feel comfortable.

Playsheet bonuses

  • IUnlocks the playsheet
  • II+3Carry, Break Tackleall HB & FB
  • III+3Run Block, Run Block Finesse, Run Block PowerTE
  • IV+7Run Block, Run Block Finesse, Run Block Powerall OL

Coaches who run it: Dan Campbell, Jim Harbaugh, Nick Sirianni, Kevin Stefanski

Every play in this playsheet (30 plays)

Select any row to open that play.

Every play in this playsheet
PlayOpen
HB BlastMaryland IHeavy
HB Lead DiveMaryland IHeavy
PA HB WheelMaryland IHeavy
PA Power OMaryland IHeavy
Power OMaryland IHeavy
QB SneakMaryland IHeavy
FB DivePower IStrong
HB BlastPower IStrong
HB Lead DivePower IStrong
PA FB FlatPower IStrong
PA HB WheelPower IStrong
PA Looch SpecialPower IStrong
PA Power OPower IStrong
Power OPower IStrong
X SlantPower IStrong
Mesh SitShotgunHeavy Panther
Mtn CounterShotgunHeavy Panther
Mtn HB DiveShotgunHeavy Panther
Mtn Inside ZoneShotgunHeavy Panther
Mtn Inside Zone SplitShotgunHeavy Panther
Mtn PA SlideShotgunHeavy Panther
Mtn SpotShotgunHeavy Panther
QB BlastShotgunHeavy Panther
QB PowerShotgunHeavy Panther
FB DiveSplit TTight
FB TossSplit TTight
Fk FB Toss Boot LtSplit TTight
HB InsideSplit TTight
HB LeadSplit TTight
PA BootSplit TTight

Find plays by concept, not by formation

Search every playbook by tag and personnel grouping, not just Heavy Sets.

Strengths

  • Power I and Shotgun each sit at 9 plays, so you can build a two formation audible package that covers goal line grinding and dropback passing without ever leaving your comfort zone, and your opponent has to defend both weights from the same playsheet.
  • Power I, Maryland I and Split T combine for 21 of 30 plays and appear in 4, 5 and 7 playbooks respectively out of 236, meaning most opponents have zero reps against these alignments and misread the backfield strength before the snap.
  • The 32 and 31 groupings put three backs on the field, which gives you multiple motion and shift options to flip run strength late in the cadence while the defense is still locked into its front.
  • Misdirection, Toss and Power Run out of the same Power I and Split T sets create a true run tendency conflict: the same alignment can hit inside, outside or back against the flow.
  • Shotgun carries the Play Action, Wheel and Mesh Sit concepts, so 30% of the book is built specifically to exploit the linebackers you pulled forward with 21 plays of downhill run.

Weaknesses

  • Zero plays come from any three or four receiver formation, and with 32, 31 and 23 personnel only, you cannot spread a defense horizontally or attack a shell defense that refuses to commit extra hats to the box.
  • Nine Shotgun plays from a single set is the entire passing foundation, so once an opponent catalogs your Mesh Sit and Wheel reads he can user the middle of the field and take away your only real man beater.
  • Iso, Dive, Power and QB Sneak overlap heavily in blocking scheme, which means a well timed nano blitz or interior A gap pressure kills several plays in the book with one call.
  • With 21 of 30 plays in Power I, Maryland I and Split T, obvious passing downs telegraph Shotgun and let the defense drop into pattern match knowing run is off the table.
  • Designed QB Run and QB Sneak carry real short yardage load here, and a fragile or immobile quarterback removes a chunk of the playsheet's third and fourth down answers.

Usage Tips

Set Power I as your primary audible formation since it holds 9 plays from one set, and lean on HB Blast and the Power Run concepts on first and second down between the 20s to establish the heavy tendency.

Put Maryland I and Split T in your short yardage audibles and call FB Dive on third and one or fourth and one, then flip to Toss or Misdirection from those same sets once your opponent starts crashing the interior.

Save Shotgun for second and long and third down, where Mesh Sit beats man coverage and Play Action punishes linebackers that triggered on the 21 plays of run you already showed.

Use the Wheel concept out of Shotgun against single high looks after a Power I drive, since the 31 grouping lets a back release from a compressed backfield with no safety help outside.

Hot route a tight end from the 23 grouping on a sit or drag before the snap when you are in Power I and the defense stacks the box, giving you a cheap answer without leaving heavy personnel.

Formations in this playbook

View Maryland I formation
Sets from Maryland I in this playbook
SetPlaysOpen
Heavy326

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