Playbooks

Jumbo

SpecialistsGadget

Overview

Near Jumbo is the heaviest personnel grouping in the Near family, swapping the standard split end for an extra tight end and stacking 23 personnel (two backs, three tight ends) inside the numbers. Where base Near sets give you a receiver split wide to hold a corner, Jumbo pulls everyone into the box: tight ends attached to both edges plus a wing or third tight end alignment, with the fullback offset and the halfback stacked behind the quarterback. That alignment forces the defense to answer with base or goal line personnel, and the moment they check into a heavy front you have a numbers count you can run at.

The play list is intentionally narrow and that is the point. FB Dive, FB Dive Weak, and HB Inside are all downhill A gap and B gap runs off the same pre-snap picture, so the defense has to commit linebackers to the interior before they can worry about anything else. PA Strong Flow is the counterpunch, using the run action to pull the second level forward and open the intermediate window behind them. TE Corner and TE Hitch Out are the isolation concepts: you are working a tight end against a linebacker or a safety in space with no outside receiver to occupy the coverage, which is exactly the matchup you want if your TE1 has route running and release ratings that outclass the defender.

The Gadget tag on the set signals that Near Jumbo is a situational weapon, not a full offense. It shines in short yardage, at the goal line, and in four minute drills where you want to grind clock and force the defense to burn adjustments. Because the defense reads heavy and sinks, the pass concepts are meaningfully more open than their play art would suggest, and a well timed TE Corner out of Jumbo can be a chunk play in a spot where the opponent expects a dive.

Strengths

  • TE Corner against Cover 3 or single high man is a true isolation read because no outside receiver is present to pull the deep third defender, leaving a one on one corner route into vacated space.
  • FB Dive, FB Dive Weak, and HB Inside all present identical pre-snap pictures, so the defense cannot key the run direction until the snap and you can attack whichever A gap the front leaves light.
  • PA Strong Flow uses run action to freeze user controlled linebackers, which opens the intermediate crossers and the checkdown behind an aggressive second level.
  • Extra tight ends give you seven or eight blockers in the box, which neutralizes most standard four man fronts and lets you win short yardage and goal line downs without gimmicks.
  • TE Hitch Out is a clean man beater when you hot route the opposite tight end on a drag, creating a high low that punishes a linebacker in trail coverage.

Weaknesses

  • Zero receivers split wide means the defense can compress the entire front and bring interior blitzes without paying for it in coverage width, so nano and A gap pressure gets home fast.
  • Tight ends are your only vertical threats, so a user controlled safety can sit on the deep middle and take away TE Corner without help.
  • The set telegraphs run to any experienced opponent, which means goal line and base defenses get called against you and your pass concepts face extra bodies at the line.
  • Route diversity is minimal without heavy hot routing, and pass protection breaks down quickly when tight ends release rather than chip.
  • Motioning anyone out of the formation removes the numbers advantage that makes the run game work, so you tip your hand every time you try to spread the field.

Usage Tips

Lead with the FB Dive and HB Inside runs early to establish the heavy look, then hit PA Strong Flow on second and short once the linebackers start crashing downhill.

Check the safety depth pre-snap: two high means the run count is favorable, single high with a rolled down safety means go to TE Corner or TE Hitch Out.

Hot route a backside tight end to a drag or slant on the play action calls so you always have a man beater if the defense checks into press coverage.

Save this set for four minute situations and short yardage rather than showing it early, because the Gadget label loses value once the opponent knows it is coming.

If the defense goes goal line and stacks the A gaps, use TE Hitch Out with a flat control at the line to get the ball out quickly instead of forcing a dive into an eight man box.

Plays (6)

Plays in Jumbo
PlayDiagramOpen
FB DiveDive, Run Play
FB Dive WeakDive, Run Play
HB InsideDive, Run Play
PA Strong FlowPlay Action, Pass Play
TE CornerCorner, Pass Play
TE Hitch OutHitch, Out, Pass Play

Other Sets in Near

Close

6 Plays · 2 RB, 1 TE, 2 WR

Close Flex

12 Plays · 2 RB, 1 TE, 2 WR

Pro

13 Plays · 2 RB, 1 TE, 2 WR

Y Left Slot

12 Plays · 2 RB, 1 TE, 2 WR