Playbooks

Team Playbook

Ravens Defense

TeamDefense
View the Baltimore Ravens Team Hub
8Formations
26Sets
387Plays

Overview

Ravens Defense and NFL Live Ravens Defense are effectively the same playbook. They share all 387 of this cut's plays and differ by zero sets, so every formation, blitz and coverage call carries over one to one. Whichever version you load, the audible package and game plan below apply without adjustment. At 387 plays across 8 formations and 26 sets, Ravens Defense is larger than 83% of the game's 64 defensive team playbooks, which gives you plenty of disguise options within each formation.

This is a sub package playbook first. Nickel accounts for 164 plays (42%) across 9 sets and Dime adds 96 plays (25%) across 4 sets, so two thirds of the book is built to match spread personnel. The personnel list backs that up with Nickel 2-4-5, Nickel 4-2-5, Big Nickel 4-2-5, Dime 4-1-6 and three Big Dime looks (1-4-6, 4-1-6, 2-3-6). The base fronts are a secondary layer: 3-4 carries 63 plays (16%) across 5 sets and 4-3 adds 30 plays (8%) across 2 sets. Goal Line Defense (13), 4-4 (9), Prevent (6) and Quarter (6) handle the situational snaps.

The concept tags point to an aggressive, pressure heavy identity: Blitz, LB Blitz, Pinch and Line Stunt calls sit on top of Cover 1, Cover 1 Hole, Cover 3, Cover 3 Sky and generic Zone and Man shells. Calls like 3 Deep Blitz, 3 Rat Zone, 2 Invert Hard Flat and Cov 1 QB Contain Spy show the plan. You play single high behind five and six man pressure, rotate late into Cover 3 variations, and spy mobile quarterbacks, all while staying in lighter personnel for most of the game.

Scheme Fit

Ravens Defense wants a secondary that can play man, with at least three or four cover corners and a rangy free safety who can handle Cover 1 and Cover 3 Sky responsibilities alone in the deep middle. It also needs versatile linebackers who can blitz, spy and cover, plus edge rushers with strong finesse or power moves to win on Pinch and Line Stunt calls. Pick it if you want to live in sub packages, bring disguised single high pressure, and user a safety or linebacker to take away the middle of the field.

Example Plays from this Playbook

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Strengths

  • Nickel depth is elite: 164 plays across 9 sets means you can stay in one personnel grouping against 11 personnel and still rotate through fronts, blitz paths and shells without your opponent seeing a pattern.
  • The Dime layer is unusually varied, with 96 plays spread over Dime 4-1-6 and three Big Dime structures (1-4-6, 4-1-6, 2-3-6), so you can shift from a four man rush to a heavy linebacker look on 3rd and long without leaving six defensive back personnel.
  • Big Nickel 4-2-5 and Nickel 2-4-5 give you formation sub flexibility against hybrid tight end sets, letting you keep a safety or extra linebacker on the field to match 12 personnel without dropping into a base front.
  • Pressure concepts (Blitz, LB Blitz, Pinch, Line Stunt) paired with Cover 1 Hole and Cover 3 Sky let you show the same single high shell and change the rush underneath, which is ideal for disguising nano blitzes and simulated pressure.
  • Cov 1 QB Contain Spy gives you a built in answer to scrambling quarterbacks, so you do not have to manually spy or contain every snap against RPO heavy and QB run offenses.

Weaknesses

  • Base front coverage is thin compared to the sub packages: 4-3 has only 30 plays across 2 sets and 4-4 has 9 plays in a single set, so opponents who live in 21 and 22 personnel can push you into a small, predictable pool of calls.
  • The listed coverage concepts lean heavily toward single high (Cover 1, Cover 1 Hole, Cover 3, Cover 3 Sky), so smart opponents can key on the post safety pre snap and attack with Cover 1 and Cover 3 beaters like mesh, flood and deep crossers.
  • Goal Line Defense is only 13 plays across 3 sets, which limits your variety inside the 5 and makes it easier for opponents to predict your short yardage looks after one or two snaps.
  • Prevent and Quarter carry just 6 plays each, so end of half and Hail Mary situations offer few disguise options and a patient offense can find the soft spot quickly.
  • With two thirds of the book in Nickel and Dime, running teams that force you into 3-4 or 4-3 take away much of your blitz variety and pressure packages.

Usage Tips

Build your base audible package around Nickel 4-2-5 and Nickel 2-4-5 for 1st and 10 and 2nd and medium against 11 personnel, using 2 Invert Hard Flat and Cover 3 Sky looks to take away quick outs while keeping a single high safety over the top.

On 3rd and 7 or longer, move to Dime 4-1-6 or Big Dime 1-4-6 and call 3 Deep Blitz or Cover 1 Hole with a manual user in the hole to jump crossers and dig routes.

When the offense shows 12 or 21 personnel on early downs, check into a 3-4 set rather than 4-3, since 3-4 gives you 63 plays and 5 sets of Pinch and Line Stunt variety versus only 2 sets in 4-3.

Against mobile quarterbacks or RPO heavy offenses, keep Cov 1 QB Contain Spy in your audibles for 2nd and short and 3rd and short so a linebacker mirrors the quarterback while the rest of the defense plays man.

Inside the 5, alternate between Goal Line Defense and the single 4-4 set to stretch the 22 combined plays across multiple snaps, and save Quarter or Prevent strictly for the final seconds of a half.

Formations in this playbook

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