Playbooks

Field Goal Return is a special teams set inside the Special formation, and it operates on the opposite side of the ball from every other grouping in that formation. Where Field Goal, Extra Point, Punt, and Kickoff sets put you in a scoring or possession-change role, Field Goal Return puts you in the block-and-return role. The only play here is Fg Block Return, so there are no route combos, no hot routes in the traditional sense, and no play-action shells to work through. Your job is pressure off the edges and a live returner behind the play in case the kick comes up short or gets tipped.
Personnel is handled automatically by the game: your best blocking-unit defenders (typically high Block Shed and Jumping guys along the interior and edges) plus a designated kick returner deep. There is no personnel group to swap in the traditional sense, which means the leverage you create comes from user control rather than from formation manipulation. Move your user to an edge blocker and time the snap to get vertical faster than the wing can set, or take control of the returner and read the flight of the ball for a return opportunity on short attempts.
The concepts this set enables are all situational rather than schematic. Long field goal attempts (52-plus yards), backed-up kicks with wind, and kickers with low Kick Power ratings are where Fg Block Return actually generates value. On a blocked kick that stays behind the line, any defender can scoop and score. On a short kick that falls in the field of play, the returner is live and the opponent's coverage unit is spread thin. Recognize that the game engine heavily favors the kicking team here, so treat this as a low-frequency, high-leverage call rather than a default.
Save Fg Block Return for attempts of 52-plus yards or against kickers rated under 85 Kick Power, where the kick trajectory is flatter and the ball spends more time in blockable space.
Take user control of an edge blocker rather than an interior lineman, since the edge rush lane gives you the shortest path to the kick point and the wing blockers are the weakest link on most special teams units.
Watch the play clock and snap timing rather than guessing, because a penalty here is far more costly than the marginal chance of a block, especially inside two minutes of a half.
If the opponent is attempting a very long kick with the game on the line, consider controlling the returner instead and playing for the short-kick return, which has a higher realistic success rate than the block itself.
Check the wind indicator and stadium conditions before committing, since a strong headwind on a long attempt significantly increases the chance the kick falls short and becomes returnable.