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Breakdown

All Go out of Wide Trips HB WK is a vertical shot play built to stress single high safeties and overload one side of the field with four vertical stems. The trips side runs a triple go concept that clears out underneath zones while the backside receiver runs a fourth go route to hold the safety honest, and the HB stays in to check release or leak out for a checkdown against blitz. This is a man beater first (it isolates corners on go routes with no help underneath) but it also punishes single high zone shells like Cover 3 if the flat defenders bite on the run action, with the primary read progression going from the trips side outside receiver on the go, to the seam runner in the trips bunch, then to the backside go, and finally to the HB leak as the checkdown.

Defensive Reads

Pre-snap identify single high versus two high safety shells, single high alignments are the best matchup for the outside go routes since there is no double coverage over the top Watch cornerback depth at the line, soft press or off man corners give you a clean release read for the go route while hard press corners signal you should lean on the seam runner or HB leak instead Post-snap key the deep safety's break, if he flows hard to the trips side vacate to the backside go route since it will be one on one Look for user controlled lurk defenders sitting in the deep middle hole, this play struggles against Cover 4 or Cover 2 shells with a rangy deep defender who can jump the inside seam Recognize disguised blitzes by watching linebacker depth pre-snap, if all three linebackers show blitz depth get the ball out quickly to the HB leak or throw the hot backside go before the protection breaks down

Usage Tips

Use this play on early downs or in two minute situations when you want an explosive gain over the top rather than a conversion route

Check the safety alignment before the snap, if you see two high safeties rotate your primary read to the seam runner in the trips bunch since the deep middle will be occupied

Hot route the HB to a quick out or flat route if you expect pressure so you have a built in answer against blitz looks

Pair this play with HB Angle Screen or Slot Mid Screen earlier in a series so the defense starts keying on quick game, then hit them with All Go once linebackers and corners start jumping short routes

Take a shot with this play on 2nd and long or 3rd and long when defenses often play softer zone shells expecting a checkdown, since the go routes can win one on one against a passive shell

User the trips outside receiver against man coverage and throw with anticipation before he clears the corner, since underthrows against Cover 1 or Cover 0 get picked

Other Plays in Wide Trips HB WK

Other plays in Wide Trips HB WK
PlayOpen
Air Raid Under
Corner Strike
Curls X Post
Deep Flood
HB Angle Screen
HB Base
HB Off Tackle
HB Slip Screen
Levels
Quick Slants
RZ Dusty
Scissors
Slot Mid Screen
Stick
Trips Cross