Playbooks

Tackle Over Trips is an unbalanced Shotgun look that moves a tackle to the same side as the other tackle, stacking extra blocking bulk on one side of the center while a trips receiver surface forces the defense to widen. Most Shotgun sets in 11 personnel keep a balanced five man line and win with spacing. This set changes the math in the box. The defense has to account for an extra gap on the unbalanced side while also matching numbers against three receivers, and many AI and human defenses misalign their front because the eligible count and the line strength do not match their usual keys.
The personnel is standard 11 (1 RB, 1 TE), but the tight end is detached into the trips alignment, which is why plays like RPO Bubble Y Pop exist in the set. With the TE flexed, a linebacker or safety has to travel with him. That frees the unbalanced side of the box for Inside Zone, Outside Zone, and HB Power O, and it creates a clean conflict defender for the RPO reads. If the defense walks a linebacker out to trips, you run into a light box behind an extra tackle. If they stay in the box, the bubble and smoke tags punish the numbers advantage outside.
The 3DRB and Gadget tags fit this set. The HB Slip Screen and Fake Screen Wheel get your third down back into space against defenders who are flowing to the unbalanced run action, and the PA Read and Read Option plays add QB keep and play action layers that make it hard for a user to sit on any one answer. It is a tempo friendly, pre snap conflict set built to make the defense wrong no matter how they align.
Count the box pre snap: if the defense has six or fewer defenders near the line, lean on Inside Zone or HB Power O toward the tackle over side, and if they bring a seventh defender into the box, go to the RPO bubble or smoke tags.
On first and second down, set up your run game with Inside Zone and Outside Zone to force the defense to commit a safety down, then come back to PA Read and Fake Screen Wheel in the same look for chunk plays.
Against a user sitting in the flat to the trips side, avoid the bubble and use RPO Bubble Y Pop to throw the seam behind him, or hot route the outside receiver to a streak to clear space.
On third and medium against blitz looks, call HB Slip Screen with your 3DRB, since the rush flies past the back and the offensive line releases to block the second level.
Use motion sparingly because the set already creates alignment confusion: if the defense shifts toward trips when you motion, check to the run away from the shift and attack the vacated gap.








