Playbooks

Onside Base

Kick Return·Personnel not specified

Overview

Onside Base is the recovery set inside Kick Return, and it has nothing in common with the standard return alignments you call on a normal kickoff. Instead of dropping deep returners at the goal line and stacking a wedge, Onside Base pulls your entire unit up to the restraining line area and packs bodies into the hands zone where a short kick can legally be recovered. The single play here, Base Onside, is built to defend the ten yard mark: front line personnel are positioned to attack the ball the instant it travels far enough, with a secondary layer behind them to clean up bounces, squibs, and anything that skips past the first wave.

Strengths

  • Front line alignment sits directly in the recovery window, which gives you the shortest possible path to a bouncing kick and cuts down the kicking team's head start on a surprise onside attempt.
  • Second level personnel behind the hands team cover the dribbler and the high hop, so a kick that skips through the front wave still has a body waiting instead of rolling free.
  • User control on a front line player lets you jump the ball manually, which is the single biggest edge over the CPU auto recovery logic on close plays at the ten yard line.
  • The compact spacing makes it very hard for the kicking team to get a clean recovery in traffic, since bodies clogging the landing spot force a scrum rather than a clean scoop and score.

Weaknesses

  • Everyone is pulled up to the restraining area, so a deliberate deep kick or a hard squib past the front group gives up huge field position with nobody home to field it.
  • If the kicking team goes with a true kickoff instead of an onside, you are surrendering the ball around your own twenty five or worse depending on where the coverage swarms.
  • No return threat exists from this set. There is no wedge, no blocking assignment worth anything, and no realistic path to a big return even on a lucky bounce.
  • Recovery is largely a dice roll on contested hops, and taking the wrong user defender can pull you out of position while the CPU teammate you abandoned would have had the better angle.

Usage Tips

Only call Onside Base when the situation actually demands it: trailing by one score late in the fourth, no timeouts remaining, or a two possession deficit inside two minutes where you need the ball immediately.

Watch the opponent's hands team indicator pre snap. If they show a normal kickoff alignment and you are in Onside Base, you are gambling on field position for nothing, so back out to a standard Kick Return set.

Take user control of a front line player near the middle of the formation rather than the edge, since most onside kicks in Madden are driven at the ten yard mark straight ahead and you want the shortest reaction distance.

Do not dive at the ball the instant it moves. Wait until it clearly crosses the ten yard threshold, then attack, because early contact hands the kicking team a penalty and a fresh set of downs.

Late in a game where you still hold timeouts, prefer a standard return and trust your defense. Onside Base should be your last resort, not your first reaction to a deficit.

Plays (1)

Plays in Onside Base
PlayDiagramOpen
Base OnsideKick Return, Onside Kick

Other Sets in Kick Return

Landingzone Nfl Kick Return

9 Plays · Unknown

Nfl Kick Return

3 Plays · Unknown

Onside Heavy

1 Play · Unknown

Onside Small

1 Play · Unknown