Playbooks

Kick Return

Offense
5 Sets15 Plays1 Personnel Group

Example Plays from Kick Return

Overview

Kick Return is a special teams formation, not a traditional offensive personnel grouping, and it shows up on the play call screen any time you are receiving a kickoff. The base alignment stacks a front wall of blockers around the 25 to 35 yard line, a second wave of wedge blockers 10 to 15 yards deeper, and one or two deep returners near the goal line. The Landingzone Nfl Kick Return and Nfl Kick Return sets are your standard deep return looks, spreading blockers evenly across the field so you can commit the return left, right, or up the middle depending on where the ball lands and how the coverage unit fans out.

The Onside sets (Onside Base, Onside Heavy, Onside Small) pull your returners up and cram hands team personnel into the front line to fight for a short kick. Onside Heavy loads the most bodies at the front wall to win contested recoveries, Onside Small keeps more speed back in case the opponent fakes the onside and drives a live ball over your front, and Onside Base splits the difference. These alignments are entirely about anticipation: guess wrong and you either surrender 40 yards of field position on a squib or leave a recoverable ball uncontested.

Philosophically this formation supports a field position game rather than a scoring drive. The goal is to get past the 25 yard line consistently so your offensive playbook operates with a full field of concepts available, and to steal a possession in onside situations. With 15 total plays across five sets, you get enough variety to disguise your return direction and switch between deep return and hands team looks without your opponent reading your intent off the formation alone.

At a Glance

Compatible Schemes

Kick Return sits outside normal scheme classification since it is special teams, but it matters most to ball control and power run play callers who build drives on field position and clock management rather than explosive passing. A roster with a high speed, high agility, high carrying return specialist gets real value here, and hands team depth (receivers and tight ends with strong catch and awareness) turns Onside Heavy from a prayer into a genuine possession tool. Air raid and spread callers who score quickly care less about starting field position, but they still need the onside sets available in late game comeback scenarios.

Strengths

  • Multiple onside sets let you match the exact situation, with Onside Heavy loading the front wall for maximum recovery odds and Onside Small hedging against a fake onside or squib that lands past your front line.
  • Deep return sets give you real directional variety, so you can call middle returns to punish coverage units that overpursue to the sideline and force the kicking team to defend the entire width of the field.
  • User control of the returner is a genuine skill edge in this formation because human juke, spin, and truck inputs beat AI coverage angles far more often than they beat AI defenders in the open field on offense.
  • Strong field position swings compound over a game, and consistently starting drives past the 25 turns marginal third down conversions into scoring opportunities for your offense.
  • Hands team personnel in the Onside sets prioritize catch and awareness ratings on the front line, which meaningfully raises your recovery percentage compared to leaving base special teams personnel out there.

Weaknesses

  • You have no control over where the ball is kicked, so a well placed squib or corner kick can neutralize your return call entirely and leave your blockers running to space the ball never reaches.
  • Onside sets are a hard commit, and if your opponent kicks deep against Onside Heavy you concede a massive field position loss because your blockers are all crowded near the front.
  • Return blocking AI is inconsistent, and even a well designed wall return can collapse when the front line whiffs on the first wave of coverage defenders.
  • Aggressive returns out of the end zone often net worse field position than a touchback, especially against high hang time kicks where coverage arrives before you clear the goal line.
  • Fumble risk climbs sharply when you try to break tackles with a low carrying rating returner, and turnovers inside your own 20 are drive killers.

Usage Tips

Take the touchback on deep kicks unless you have a returner with elite speed and agility, because the touchback spot is free yardage and the risk on a contested return rarely pays off.

Use Onside Heavy only when the game state genuinely demands a recovery (trailing late in the fourth quarter) and expect your opponent to kick away from your loaded side.

Hold the sprint trigger only after you have committed to a lane, since sprinting early kills your ability to cut back when the front wall opens on the opposite side.

Switch between Nfl Kick Return and Landingzone Nfl Kick Return across a game so your opponent cannot pattern read your return direction and aim kicks away from your setup.

When you suspect a fake onside or a pooch kick, call Onside Small to keep enough speed deep to cover the middle of the field while still contesting a short kick.

Sets (5)

Sets in Kick Return
SetPlaysOpen
Landingzone Nfl Kick ReturnUnknown9
Nfl Kick ReturnUnknown3
Onside BaseUnknown1
Onside HeavyUnknown1
Onside SmallUnknown1