Playbooks

Landingzone Nfl Kick Return

Kick Return·Personnel not specified

Overview

The Landingzone Nfl Kick Return set is built around the dynamic kickoff rules in Madden. The kicking unit lines up just across from the return team's setup zone, the return unit stacks its blockers between its own 30 and 35, and one or two returners wait in the landing zone. Nobody but the kicker moves until the ball hits the ground or a returner touches it. That compressed alignment changes everything about how returns work. Instead of long foot races and wedge collisions, each return here plays more like a designed run with man blocking assignments that engage almost immediately after the ball is secured.

What separates this set from other groupings in the Kick Return formation is the split between standard and Heavy calls. The standard returns (Landingzone Return Middle New, Landingzone Return Middle Trap, Landingzone Return Left, Landingzone Return Right) keep quicker bodies in the setup zone, which helps blockers climb to second level coverage men and seal lanes in space. The Heavy versions (Landingzone Heavy Kick Return, Landingzone Heavy Return Middle New, Landingzone Heavy Return Middle Trap, Landingzone Heavy Return Left, Landingzone Heavy Return Right) load the front with bigger, stronger blockers who win the initial point of attack and can move physical coverage units off the ball.

The play art gives you a full menu of blocking concepts: straight downhill Middle New lanes, a Middle Trap that deliberately leaves a coverage defender free and then kicks him out with a trapping block, and Left and Right returns that build a wall toward the sideline. Because the coverage unit starts so close, individual blocker vs. coverage man matchups matter more than in legacy kickoffs. Putting your best run blockers in the setup zone and a high Speed, Acceleration, and Change of Direction returner in the landing zone creates real isolation chances on every kick.

Strengths

  • Short distance between the setup zone and coverage unit means blocks engage almost instantly, so well-rated blockers win matchups before coverage defenders can build speed
  • Landingzone Return Middle Trap punishes aggressive user-controlled coverage men who shoot the first open gap, since the trap block kicks them out and opens a cutback lane through the middle
  • Left and Right returns build a sideline wall that exploits kickers who place the ball toward a hash, turning directional kicks into big gains up the boundary
  • Heavy variants handle coverage units stacked with linebackers and bigger bodies, winning the point of attack and keeping your returner clean on the first cut
  • Full menu of directional and interior calls lets you counter your opponent's kicking tendencies pre-snap, working like an audible package for special teams

Weaknesses

  • Deep kicks into the end zone take away the return entirely if your returner is not fast enough to justify bringing it out, removing your blocking advantage
  • A user-controlled coverage defender who reads the play art and refuses to cross the trap blocker's face can blow up Middle Trap at the catch point
  • Heavy personnel is slower in space, so if the returner bounces outside the designed lane the bigger blockers cannot recover to seal pursuit
  • Bouncing or rolling kicks in the landing zone force the returner to field the ball on the move, which delays the return and lets coverage close the gap before blocks set
  • Picking the wrong direction against a kick placed to the opposite side leaves your wall on the wrong half of the field with no counter built into the play

Usage Tips

Watch where your opponent tends to aim kicks and call Landingzone Return Left or Landingzone Return Right to match their placement, since the wall only works if the ball lands on the correct side

Switch to Landingzone Return Middle Trap once you notice your opponent user-controlling a coverage man who crashes straight downhill, then press the cutback lane the trap creates

Use the Heavy calls against coverage units packed with linebackers or bigger special teams players, and stick with standard returns when the opponent runs fast coverage units that win in space

Stay patient behind the play art on Middle New calls and let your lead blocker engage before hitting the lane, because early cuts in this compressed alignment run you straight into unblocked defenders

Take the touchback on deep end zone kicks unless you are trailing late and need a chunk return, or your returner has elite Speed and Acceleration to create a game changing play

Plays (9)

Plays in Landingzone Nfl Kick Return
PlaySaveOpen
Landingzone Heavy Kick ReturnKick Return
Landingzone Heavy Return LeftKick Return
Landingzone Heavy Return Middle NewKick Return
Landingzone Heavy Return Middle TrapKick Return
Landingzone Heavy Return RightKick Return
Landingzone Return LeftKick Return
Landingzone Return Middle NewKick Return
Landingzone Return Middle TrapKick Return
Landingzone Return RightKick Return

Other Sets in Kick Return

Nfl Kick Return

3 Plays · Unknown

Onside Base

1 Play · Unknown

Onside Heavy

1 Play · Unknown

Onside Small

1 Play · Unknown