Playbooks
Goal Post is the designated end of half or end of game Hail Mary concept out of the Spread Hail Mary formation, built specifically for last second heave situations rather than standard down and distance football. Every eligible receiver releases vertically downfield on go or post routes toward the end zone corner, stacking bodies for a jump ball rather than running a traditional route tree. This is a pure vertical shot play, not a man or zone beater in the conventional sense, and the only real progression is the quarterback identifying the highest jump ball threat in the end zone and putting air under the throw to give him a chance to box out defenders.
Pre-snap identify how many deep safeties and corners the defense has bracketed into the end zone, since most defenses will play a version of prevent or deep zone shell. Watch for defenders who cheat their alignment toward the numbers where your best jump ball receiver is stacking, since user controlled defenders will often abandon deep responsibilities to swat the ball. Key on whether the defense sends any late blitz pressure, since Hail Mary snaps rarely feature real pass rush but a free runner can disrupt the launch point. Look for defenders who time their jump early, since baiting a user controlled DB into jumping too soon opens a tip drill opportunity for a trailing receiver. There is no true defensive weakness to exploit here beyond user error, so the offense wins primarily through superior timing and manual receiver control rather than scheme.
Only call this play when the game clock demands a Hail Mary, typically final play of the half or game from beyond midfield.
Use pre-snap to identify your best contested catch receiver such as a tall WR or TE and manually switch control to him before the snap.
After the snap, take manual control of your jump ball threat and use the RB1 receive icon or the correct assignment to time your leap with the L2 or LT button.
Throw with air under the ball rather than a bullet pass so multiple receivers have time to stack and fight for position in the end zone.
This play has no real complementary play calling sequence since it is a situational one play call, so use it only when no other snap is possible.