Playbooks

Far

Offense
3 Sets28 Plays1 Personnel Group

Example Plays from Far

Overview

Far is a 21 personnel two-back formation where the backfield is shifted away from the formation strength. The tight end sets the strong side with a receiver detached outside him, while the fullback and running back align offset to the weak side behind the tackle and guard. That backfield displacement is the whole point: it gives you a natural lead angle back toward the tight end on counters and lead plays, and it puts both backs on the same side of the center for quick flare, angle, and swing releases into the weak flat where linebackers have to travel the farthest to get there.

The three sets change the passing picture without changing the run identity. Pro keeps a true split with the tight end attached and both receivers on the numbers, giving you clean isolation looks outside and a two-back protection shell for deep concepts. Slot walks a receiver inside to create a three-level stack to one side, which is your best structure for flood and stick concepts against zone. Tight Slot compresses the receiver next to the tight end, building a condensed two-man surface that forces defenses to declare their leverage pre-snap and creates easy inside release space for switch and rub combos against man.

Philosophically this is a power run formation with heavy play-action built on top of it. Because the backs are shifted weak, defenses that flow to the backfield alignment leave the strong side under-manned, and defenses that overhang the tight end give up the weak-side lead run. With 28 plays you get enough run diversity (lead, iso, counter, stretch) plus a full complement of boot and rollout action off the same backfield movement, so the run and the pass look identical for the first half second after the snap. It is not a formation for empty-style spacing, but it is one of the cleanest ways in the game to punish a defense that plays run-fit by alignment instead of by read.

At a Glance

Personnel Groups
Compatible Schemes

Far is a power run and play-action scheme formation, which makes it ideal for classic West Coast and downhill zone or gap run play-callers who want to win with lead blocking, condensed splits, and boot action off run tendency. It is a poor fit for air raid or full spread users because the fullback removes a receiving threat and there is no natural empty conversion. Rosters with a good fullback, a physical tight end who can win on corner and seam routes, and a running back with strong receiving and blocking ratings get the most out of it, especially for players who like to run the same look repeatedly and beat defenses with the play-action counterpunch.

Strengths

  • Two-back protection out of Pro handles most base four-man rushes without a hot route slide, so you can push both receivers vertical and still have a checkdown releasing late.
  • The weak-shifted backfield gives you free-access flare and angle routes to the side of the field where linebackers are widest from, making it a reliable man beater against Cover 1 with a user in the middle.
  • Tight Slot creates a compressed two-man surface that generates natural rub and switch releases, and hot routing the inside man to a drag or slant off that stack is one of the fastest ways to beat press man.
  • Slot builds a three-level flood structure to one side, so you can attack Cover 3 and Cover 4 with corner plus flat plus vertical combos without motioning anyone.
  • The run game and boot action share identical backfield movement, so play-action rollouts sell hard against defenses that user their safeties or crash their linebackers on run keys.
  • Fullback motions and formation shifts let you convert the weak-side backfield tilt into a balanced or strong look after the defense has already declared its front.

Weaknesses

  • The backfield alignment tips your run strength to any opponent paying attention, and defenses that set their front and shade their linebackers to the offset side kill lead plays before they start.
  • Route distribution is thin: with a fullback in and 21 personnel on the field, you are usually working three receiving threats against seven or eight defenders, so heavy zone with a user lurk squeezes the middle quickly.
  • Interior nano blitzes and A-gap pressure force the backs to pick up leakers, which blows up your checkdown and turns your two-back protection into a five-man look with no answer.
  • Pro splits give defenses easy press man leverage on the outside because there is no motion or bunch to build in free releases, so bad receiver ratings get exposed one on one.
  • Compressed sets like Tight Slot invite cloud and hard flat coverage that walls off short strong-side concepts, and you have no quick way to create width outside the numbers without burning a motion.
  • Stuffing the box against you is low risk for the defense, so third and long from Far is a losing proposition unless you audible out to a spread look.

Usage Tips

Use Far on first and second down and early red zone snaps where the defense has to respect the run, then hit boot and rollout play-action off the exact same backfield movement on the following snap.

Motion the fullback or shift the formation after the defense sets its front to flip your run strength, and check the linebacker alignment for A-gap creepers before you commit to a lead play.

Hot route the running back to an angle or flare out of the weak-side backfield tilt as your primary man beater, and pair it with a strong-side drag so you have a target no matter how the middle user plays it.

From Slot, keep flood concepts as your Cover 3 answer and hot route the outside man to a fade when the corner squats on the flat route underneath.

Out of Tight Slot, block the fullback and hot route the compressed inside man to a slant or drag to create the rub, which is your fastest read against press man and blitz looks.

If the defense loads six or more in the box on third down, audible out to a three or four wide formation rather than trying to force a two-back pass concept into a stacked look.