Playbooks

Landingzone

Safety Kick Return·Personnel not specified

Overview

Landingzone is the special teams return set inside Safety Kick Return, and it exists for one purpose: fielding kicks that land short of the end zone and turning them into field position. Unlike standard kick return sets that align a single deep returner with a wedge in front, Landingzone stacks the return unit with a safety type body as the primary catcher, giving you a returner with better tackle breaking and truck ratings than a typical slot receiver. The Heavy variants pull additional blockers up into the front wall, trading return lane width for pure road grading at the point of attack.

The set differences here are all about blocking scheme direction rather than route concepts. Landingzone Safety Return Left, Right, and Middle set the wall to a designated side and ask the returner to press that seam. The Trap Middle plays let the front line release and set an ambush block on the first defender through, which is the closest thing this set has to a man beater since it targets over pursuing kick coverage players who fly downhill without contain discipline. The Heavy calls (Heavy Safety Return, Heavy Safety Return Left, Heavy Safety Return Right, Heavy Safety Return Middle, Heavy Safety Return Trap Middle) commit more bodies to the wall and are your answer against opponents who load their coverage unit with speed rushers.

There is no personnel group tag on this set because special teams units pull from your depth chart return and kick coverage slots rather than an offensive package. That means your matchup advantage is built in the franchise menu, not at the line of scrimmage. Get a high acceleration, high ball carrier vision returner on the KR slot and put your best block ratings in the wall positions, and Landingzone becomes a legitimate hidden yardage source over a full season.

Strengths

  • Directional wall calls (Left, Right, Middle) let you pre snap read the kicker's approach angle and set your return away from the coverage overload before the ball is struck.
  • Trap Middle punishes undisciplined kick coverage units and users who sprint a single defender downhill without lane integrity, creating explosive returns when the trap block lands.
  • Heavy variants give you a thicker front wall that holds up against speed heavy coverage teams, which matters when your returner needs an extra half second to pick a seam.
  • Safety body at returner means better trucking and stiff arm outcomes on contact than a receiver returner, so short kicks that force a contested catch still net positive yardage.
  • Field position swings from this set are essentially free offense: no turnover risk from a bad read, no sack exposure, and the clock stays in your favor.

Weaknesses

  • A user controlled coverage defender can completely erase directional calls by shooting the seam you selected, and there is no in play audible to flip the wall once the kick is away.
  • Trap Middle is high variance: if the coverage unit stays disciplined in lanes, the trap block whiffs and your returner gets swallowed inside the twenty five.
  • Heavy sets sacrifice return lane width for blocker mass, which caps your ceiling against squib and low trajectory kicks that arrive before the wall forms.
  • Fumble exposure is real on contested short kicks, especially if your KR slot has poor carrying and the opponent is manually hit sticking the returner.
  • The set is entirely dependent on your depth chart, so if your return and block ratings are weak, no play art in Landingzone will save the drive start.

Usage Tips

Watch the kicking team's alignment before the snap: if they overload one side, call the opposite directional return (Left against a right heavy setup) rather than defaulting to Middle.

Save Trap Middle for opponents who have already shown you an aggressive user controlled coverage defender flying downhill, since that is exactly the tendency the trap block exploits.

Go Heavy when you are trailing late and need a chunk return to shorten the field, and stay with the base Safety Return calls when you just need a clean catch and secure possession.

Take the fair catch or the touchback logic seriously in a one score game: a secured ball at the twenty five beats a fumbled return attempt at the fifteen every time.

Set your depth chart before the game, not during it. High acceleration and ball carrier vision at KR, best impact block ratings in the wall slots, and Landingzone plays a full tier better.

Plays (10)

Plays in Landingzone
PlayDiagramOpen
Landingzone Heavy Safety ReturnSafety Kick, Kick Return
Landingzone Heavy Safety Return LeftSafety Kick, Kick Return
Landingzone Heavy Safety Return MiddleSafety Kick, Kick Return
Landingzone Heavy Safety Return RightSafety Kick, Kick Return
Landingzone Heavy Safety Return Trap MiddleSafety Kick, Kick Return
Landingzone Safety ReturnSafety Kick, Kick Return
Landingzone Safety Return LeftSafety Kick, Kick Return
Landingzone Safety Return MiddleSafety Kick, Kick Return
Landingzone Safety Return RightSafety Kick, Kick Return
Landingzone Safety Return Trap MiddleSafety Kick, Kick Return