Playbooks
The Spike tag collects the clock-management concepts housed in the Special formation's Stop Clock set, covering both the straight Spike Ball call and the Fake Spike variants (Fake Spike, Fake Spike 2, Fake Spike 3) that sell the stoppage before releasing live routes. These four plays exist for two-minute and end-of-half situations where you either need to burn a single tick off the clock or bait a defense that relaxes its pre-snap alignment expecting a dead ball. Filtering by Spike lets you see exactly which playbooks carry the fake variants, since a scheme that only offers Spike Ball leaves you without the trick option when the defense stops honoring your hurry-up tempo.