Playbooks

Big Dime 2-3-6

2 Sets1 Formation

Defensive Front

EDGEDTSAMMIKEWILL3 CBFS2 SS

Overview

Big Dime 2-3-6 is a sub package with 2 down linemen, 3 linebackers, and 6 defensive backs. It is built to match 11, 10, and empty personnel with extra coverage bodies while keeping a third linebacker on the field for run fits and blitz disguise. Aligned in the 2-3-6 Sam or 2-3-6 Will sets, it lets you match a slot receiver or move tight end with a DB instead of a linebacker. That forces the offense to beat a faster, deeper secondary through the air or test a light front on the ground.

Strengths

  • Six defensive backs let you match every eligible receiver with a DB, which neutralizes slot mismatches and flex tight ends that feast on linebackers in base or nickel.
  • Keeping 3 linebackers instead of the usual 1 or 2 in dime gives you better second level run fits, legitimate spy options on scrambling QBs, and a user-controlled hook defender who can take away dig and drive concepts.
  • The Sam and Will sets create strong blitz disguise, since any of the 3 linebackers or the extra safeties can bring nano blitz pressure off the edge while coverage shells stay intact behind it.
  • Six DBs give you elite range in Cover 3 Match, Cover 4 Quarters, and Cover 6, so you can take away four verticals, flood, and mesh without giving up easy cushion throws.
  • The speed in the back seven closes on screens, flats, and RPO bubble tags quickly, which limits yards after catch against spread offenses built on quick game.

Weaknesses

  • With only 2 down linemen, a standard four-man rush relies on linebackers or DBs to generate pressure, so pure coverage calls often give the QB extra time to hold the ball against long-developing routes.
  • The light box is vulnerable to inside zone, duo, and power runs, because offensive linemen can double the two interior rushers and climb to the second level to wash out undersized defenders.
  • Opponents who see 2-3-6 on the field will audible or hot route into run heavy calls from 11 personnel, and they punish any user who does not shift the front or crash a safety into the box.
  • Heavy personnel like 12, 21, or 22 create size mismatches against DBs lined up as run defenders, which makes counter, toss crack, and play-action boot concepts dangerous if you stay in this package.
  • Predictable blitz tendencies from the Sam and Will sets can be read pre-snap, and a smart offense will slide protection or hot route a back into the vacated zone for quick completions.

Sets (2)

Set· Dime

2-3-6 Sam

24 Plays
Set· Dime

2-3-6 Will

25 Plays