Playbooks

01

2 Sets1 Formation

Overview

01 personnel puts zero running backs, one tight end, and four wide receivers on the field, which is why it lives almost exclusively in Shotgun Empty Quads and 5WR Flex Trey. With no back in the backfield to chip or check release, every eligible receiver is releasing into the route concept immediately, forcing the defense into dime or quarters personnel with at most one linebacker who can realistically carry a vertical. Defenses have to declare their coverage rotation pre-snap because there is no back to account for, so you get a clean read on man versus zone and can attack whichever defender ends up matched on your slot tight end.

Strengths

  • Five immediate releases stress every underneath zone defender at once, and against Cover 3 or Cover 6 you can flood a single flat defender with three quick options from a quads look.
  • Forces the defense to sub in a fifth or sixth defensive back, which means you are attacking undersized corners with your tight end in the slot on option routes, seams, and corner routes.
  • Eliminates blitz disguise value for the defense because with no back to block you can identify the free rusher pre-snap and hot route the closest receiver to a slant or drag as your built in answer.
  • Maximum route tree depth on every snap: you can hot route four of the five options and still build a legitimate high low or mesh concept without wasting a blocker.
  • Speed mismatches on the outside are constant since defenses rarely field five corners with the acceleration to match a 90 plus speed WR aligned in a reduced split.

Weaknesses

  • Zero run threat means the defense never has to respect play action or an RPO, so linebackers and safeties can bail into their drops at the snap without hesitation.
  • Five man protection with no chip help gets shredded by nano blitzes and overload pressure to the boundary, and any user controlled edge rusher who wins clean puts you on the ground before your third read develops.
  • The tight end is your only real blocking body and he is usually detached in the slot, which removes any chance of picking up a delayed inside blitz or a looping tackle.
  • Predictable tendencies: opponents who see 01 personnel will immediately check to man coverage with a robber or drop into a match zone that passes off crossers, knowing you have no counter run to punish it.
  • Red zone efficiency drops because compressed field spacing kills the horizontal stretch that makes Empty work, and you lose the goal line power option entirely with no back on the field.

Sets (2)

Set· Shotgun

5WR Flex Trey

16 Plays
Set· Shotgun

Empty Quads

9 Plays