Playbooks

Big Quarter 1-3-7

1 Set1 Formation

Defensive Front

EDGESAMMIKEWILL4 CB2 FSSS

Overview

Big Quarter 1-3-7 is a defensive personnel group that puts 1 down lineman, 3 linebackers, and 7 defensive backs on the field. It is an extreme pass-defense package, but the three linebackers and a safety-heavy secondary give it more size than a standard Quarter look. Used out of Quarter Over Load, it is built to match 10 and 11 personnel spread sets and empty formations, pairing coverage bodies with every eligible receiver while keeping enough linebacker size to spy the quarterback, cover backs out of the backfield, and disguise pressure from the overloaded side. Offenses facing it have to decide whether to keep attacking through the air against seven defensive backs or check into a run and test a front with only one true lineman.

Strengths

  • Seven defensive backs let you run Cover 4, Cover 6, and Cover 2 Man with a true speed match on every receiver, which erases slot mismatches and shuts down four verticals, mesh, and flood concepts in obvious passing downs
  • Three linebackers keep enough size on the field to carry running backs on wheel and angle routes, spy mobile quarterbacks, and rally to screens and draws better than a standard Quarter or Dollar package
  • The Over Load alignment stacks rushers to one side, so you can set up overload and nano blitz pressure off the edge while the offense struggles to slide protection or read who is dropping into coverage
  • Safety-heavy personnel is ideal for disguise: rotate from two-high to single-high or bring a DB off the overloaded edge as a fifth rusher, and your user-controlled safety or lurking linebacker can bait throws over the middle into picks
  • It is a strong 3rd and long and 2 minute drill call because every defender can play the ball in the air, which limits yards after catch on quick game and forces checkdowns short of the sticks

Weaknesses

  • With only 1 down lineman, the run front is extremely light, so inside zone, power, and QB draws from shotgun can pick up big chunks, especially once the offense spots the package and audibles to a run
  • The four-man rush depends on blitzers and the overloaded side, so if the offense slides protection or keeps a back in to chip, the quarterback gets clean pockets and plenty of time to work deep route combos against your zones
  • The overloaded alignment tips your hand: sharp opponents hot route a slant or drag into the vacated side or throw a quick screen to the light side before pressure arrives
  • Against heavy personnel or 12 and 21 sets, 7 DBs cannot hold the point of attack, and pulling guards and lead blockers will dominate safeties filling in run support
  • It is a predictable package in passing situations: opponents who key on your substitution patterns will call RPOs, draws, and delayed handoffs specifically to punish it on 3rd and medium

Sets (1)

Set· Quarter

Over Load

6 Plays